Releases: magicbear/palworld-server-toolkit
Releases · magicbear/palworld-server-toolkit
v0.8.3
0.8.3
Fix:
- i18n bug for Pal Name
- CopyMapObject failed
- Adjust Slots cancel with msg
- _CopyWorkSaveData failed
- Progress stucked on Repair player
- Edit GUI error on Quat Struct
- error prompt for migrate to steam user
- Add exception on CopyCharacterContainer for invalid character container
Feature:
- MigrateBaseCamp - premium feature (contact author)
- MigrateBaseCampBuilder - premium feature (contact author)
- Edit GUI for MapProperty
- Item Edit GUI for Group
- MigrateAllToNoSteam feature
v0.8.1
0.7.9
v0.7.8
Fix:
- Bug on RepairPlayer
- Copy Instance will replace the item in containers, on the game will be the copied pals replace the old one
- Delete Damange Object delete the MapObject on invalid Workee attribute
Feature:
- Show error msg on corrupted save file
- Have login to steam save convert to no login to steam save (have app_id to no app_id)
- Migrate player to specified Steam ID
- MP loading progress
- Delete Damange Object will delete no CharacterId object
v0.7.7
v0.7.7
Feature:
- Edit EquipWaza for Pals
- Edit MasteredWaza for Pals
- Edit Guild Info
- PalEdit: Moveset on pals.json Name -> CodeName
- PalEdit: Pal skill show only available skills on Equipped Skills
- Add no select src/target player prompt
- Logging system, save the log to backup file
Fix:
- Bug for DeleteMapObject
- Attrib transport_item_character_infos for BaseCamp will cause delete character container not work
- FindReferenceMapObject will be raise RecursionError on very deep MapObject
- RepairPlayer will be fail on unavailable Character Container
- PalEdit: Pal skills EPalWazaID::None, None will be failed on loading
- PalEdit: change skills from Name -> CodeName save to skills for i18n
- RepairPlayer make Guild individual_character_handle_ids invalid
- KeyError on DeleteBaseCamp
Major:
- Improve performance for DeleteMapObject
- implementation for CopyMapObject
- Progress bar for Cleanup Item
- Progress bar for Cleanup Character
- Repair All Player will be throw Exception when can not repair a player
- Copy Player: Ignore the Pals that on the guild, only copy for the teams Pals and the Pal Storage's Pals, ignore
the Pals that working on the base
v0.7.5
Fix:
- CopyPlayer not change OldOwnerPlayerUIds
- CopyPlayer will be repair the player after copy
- BatchDeleteCharacter will be failed to build structure
- BatchDeleteItemContainer will be failed to build structure
- BatchDeleteCharacterContainer will be failed to build structure
- CopyPlayer on the same save file will be lost the working / base state, and put to PalStorage
- CopyPlayer multiple times on same target UUID will be no pals on character
- Copy Instance will be check for empty slots
- OpenBackup cause error on Linux platform
- Migrate Player / Repair Player move Pals that working on base to user Pal Container
Feature:
- Repair Player would be move duplicated pal storage container with same uid to new pal storage container
- Delete Damange Object will be delete broken BaseCamp, WorkData
- Export Graphviz dot feature
- Delete Damange Object will be delete no character container's character
- Delete Damange Object will be delete broken map spawner
- Edit Instance to Pals only
- Copy Player can be load the Player's save file from the backup Level.sav folder
- i18n support half translate of language
- Delete Inactive Player on GUI
- Batch repair all player on GUI
- One key migrate to local feature
- Delete damage object will be also delete invalid map object
Major:
- Performance upgrade for DeletePlayer
- Remove unused Fix Capture Log
- Merge fix missing to Delete Invalid Object
- Auto backup as a tar file with structure
- Merge PalEdit to 0.6.1
v0.6.9
v0.6.7
v0.6.5
v0.6.5
Feature:
- Add FindInactivePlayer function for cli
Major:
- Auto backup feature, change default save file to the open file
- Auto delete old players file
Fix:
- CopyPlayer on exists player will be share the object before save and open again
- Check for Players folder process with wrong