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Safari broken after recent shader changes #1268
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Huh. Weird. I was testing on Safari and everything seemed ok. I'm OOO for the night so please revert if you're blocked. Will take a look first thing tomorrow. On Thu, Jun 11, 2015 at 7:07 PM, Vladimir Agafonkin
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@lucaswoj no worries, let's look tomorrow. |
Just double checked and I'm seeing beautiful Mapbox Streets in Safari on I'll play around with other browsers and other platforms tonight. Are you seeing any console output @mourner? |
That being said, I have acknowledged that some intermediate commits in this PR were silently broken (i.e. not causing test failures but had faults). I would expect trouble running anything in this PR before |
@lucaswoj hmm, what's your Safari & OS X version? Also, could you try it on iPhone/iPad? |
The same! Just realized the difference — my discrete videocard is dying so I test GL on integrated card. |
This is going to be so much fun! ☕ ☕ ☕ |
Lets talk tomorrow morning @mourner |
WTF, |
#1257 broke Safari on both desktop and iOS. It starts to look bad at ba36586 and goes completely broken on 88f138a.
We'll probably have to either find a fix quickly, or revert the changes until we find a solution.
cc @lucaswoj @ansis
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