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Disable line wrapping for curved labels #497

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mourner opened this issue Jun 27, 2014 · 2 comments
Closed

Disable line wrapping for curved labels #497

mourner opened this issue Jun 27, 2014 · 2 comments
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@mourner
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mourner commented Jun 27, 2014

image

@mourner mourner added this to the v0.1.0 milestone Jun 27, 2014
@ajashton
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Text-wrapping along lines could be a good feature with some improvements, and it's something we've had requests for in the past.

@mourner
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mourner commented Jun 27, 2014

Yeah, it's just that it doesn't work well at the moment so we want to disable it for now, until we improve it.

@ansis ansis closed this as completed in 80c8c42 Jul 8, 2014
lucaswoj pushed a commit that referenced this issue Jan 11, 2017
Adds `doc` property to all enum `values`, moving them from JSON arrays to objects. 

Downstream mobile SDK work in mapbox/mapbox-gl-native#6508.
Downstream Studio work in mapbox/studio#7765. 

Fixes a typo in `icon-text-fit`. 

Also updates validation, docs generation, and tests.
stepankuzmin pushed a commit that referenced this issue Jun 21, 2023
…#497)

* parse root/models and load 3d models in ModelManager

* instanced buffer evaluated in bucket creation time, rendering trees one by one

Taking tile coordinates approach only for all the cases (globe is TODO also on gl-native)

* Reduced dynamic style added to 3d-playground.html as default style

From https://github.com/mapbox/mapbox-gl-native-internal/blob/3d-dynamic-style/styles/dynamic.json removed:
- xxxx-emissive-strength,
- icon-image day/light icon variants
- random(id) replaced by id %
- vertical gradient for landmarks

This is because trees root/models are defined in style and didn't want to add temporary API to add them in run time.

* Render tests. Resolved issues with Draco decoding.

Copied and fixed from gl-native model layer render tests.
Order or lat and lng got changed.
Draco was already decoded, only in case of Draco, bufferViews are not populated but arrays are available for upload to GPU without further processing. TODO: investigate if it is possible to upload directly without vertex by vertex copy to another buffer.

* terrain placement and update for trees

* feature state trees styling. lint fixes

* Flow fixes

* update on setPaintProperty called programatically for color mix. add test for data driven props update

* 3d-playground.html shadows

* Rebase render tests

* Process review comments

* Rebase fix. Set new  streets-v12 style as default in 3d-playground debug page

Dynamic is not set as default yet, since it already includes fill extrusion (page ends up creating 2 building layers)

* remove unused tiles and unsupported random test
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