Don't use _onDragFinished as a "finish" callback for _startAnimation #6171
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I believe that this is a better fix for #6106 than #6113. #6113 doesn't address the related issues that an "interruption" by another handler would trigger inertial panning and a
dragend
event, despite the drag remaining in progress until the mouse or touch is released.@anandthakker, if you agree, I will port this approach to
DragRotateHandler
as well.