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Don't use _onDragFinished as a "finish" callback for _startAnimation #6171

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merged 5 commits into from
Feb 16, 2018

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jfirebaugh
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I believe that this is a better fix for #6106 than #6113. #6113 doesn't address the related issues that an "interruption" by another handler would trigger inertial panning and a dragend event, despite the drag remaining in progress until the mouse or touch is released.

@anandthakker, if you agree, I will port this approach to DragRotateHandler as well.

@anandthakker
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Yeah, you’re totally right—this is the right fix.

@jfirebaugh
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@anandthakker Want to 👀 the equivalent changes for DragRotateHandler?

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2 participants