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Prevent render thread from waking up unneeded on still rendering #11405

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Mar 14, 2018
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5 changes: 5 additions & 0 deletions src/mbgl/map/map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -748,6 +748,11 @@ void Map::Impl::onInvalidate() {
}

void Map::Impl::onUpdate() {
// Don't load/render anything in still mode until explicitly requested.
if (mode != MapMode::Continuous && !stillImageRequest) {
return;
}

TimePoint timePoint = mode == MapMode::Continuous ? Clock::now() : Clock::time_point::max();

transform.updateTransitions(timePoint);
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5 changes: 0 additions & 5 deletions src/mbgl/renderer/renderer_impl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -85,11 +85,6 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {

void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (updateParameters.mode != MapMode::Continuous) {
// Don't load/render anyting in still mode until explicitly requested.
if (!updateParameters.stillImageRequest) {
return;
}

// Reset zoom history state.
zoomHistory.first = true;
}
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