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Give desert and heath consistent lightness
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* This resolves gravitystorm#773
* This resolves gravitystorm#780
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matthijsmelissen committed Oct 12, 2014
1 parent 1df67df commit a406d85
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2 changes: 1 addition & 1 deletion amenity-points.mss
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Expand Up @@ -1519,7 +1519,7 @@
text-size: @landcover-font-size;
[way_pixels > 12000] { text-size: @landcover-font-size-big; }
[way_pixels > 48000] { text-size: @landcover-font-size-bigger; }
text-fill: darken(@desert, 40%);
text-fill: darken(@desert, 50%);
text-face-name: @landcover-face-name;
text-halo-radius: 1;
text-halo-fill: rgba(255,255,255,0.6);
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4 changes: 2 additions & 2 deletions landcover.mss
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Expand Up @@ -43,10 +43,10 @@
@cemetery: #aacbaf; // also grave_yard
@construction: #b6b592;
@danger_area: pink;
@desert: #e3b57a;
@desert: #ffd79c; // Lch(89,37,75)
@field: @farmland;
@garages: #dfddce;
@heath: #d6d99f;
@heath: #e1e4a9; // Lch(89,30,110)
@parking: #f7efb7;
@playground: #ccfff1;
@power: #bbb;
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