Windows Build Parity #247
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name: CMake | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
env: | |
BUILD_TYPE: Release | |
jobs: | |
Linux: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install Dependencies | |
run: | | |
wget -qO- https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo tee /etc/apt/trusted.gpg.d/lunarg.asc | |
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-1.3.231-jammy.list https://packages.lunarg.com/vulkan/1.3.231/lunarg-vulkan-1.3.231-jammy.list | |
sudo apt update | |
sudo apt install vulkan-sdk | |
sudo apt install libsdl2-dev | |
- name: Build Engine | |
run: | | |
git submodule update --init Library/WickedEngine | |
cd Library/WickedEngine/ | |
mkdir build | |
cd build | |
cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DWICKED_DYNAMIC_LIBRARY=ON | |
cmake --build . --target WickedEngine_Linux --config Release | |
- name: Build Library (reproc++) | |
run: | | |
mkdir -p 'build/Install' | |
git submodule update --init Library/reproc | |
cd Library/reproc/ | |
cmake -B build -DREPROC++=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON | |
cmake --build build --config Release | |
cmake --install build --prefix "${GITHUB_WORKSPACE}/build/Install" | |
- name: Build Library (efsw) | |
run: | | |
git submodule update --init Library/efsw | |
- name: Build Game and Dev Tool | |
run: | | |
mkdir -p 'Data/Shader' | |
mkdir -p 'Data/Content' | |
cmake -B build -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DWickedEngine_DIR=Library/WickedEngine/build/cmake | |
cmake --build build -j$(nproc) | |
- name: Prepare Package | |
run: | | |
mv 'build/libWickedEngine_Linux.so' './' | |
mv 'build/libdxcompiler.so' './' | |
mv 'build/libGameplay.so' './' | |
mv 'build/libGameplay_DEV.so' './' | |
mv 'build/Library/efsw/libefsw.so' './' | |
mv 'build/Dev' './' | |
mv 'build/Game' './' | |
- name: Package Programs | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Binary (Linux - Ubuntu) | |
path: | | |
Tools/KTX-Software/linux | |
Tools/KTX-Software/version.txt | |
Data/ | |
libWickedEngine_Linux.so | |
libdxcompiler.so | |
libefsw.so | |
Dev | |
Game | |
libGameplay.so | |
libGameplay_DEV.so | |
Windows: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Build Engine | |
run: | | |
git submodule update --init Library/WickedEngine | |
cd Library\WickedEngine\ | |
mkdir build | |
cd build | |
cmake .. -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DWICKED_DYNAMIC_LIBRARY=ON -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON | |
cmake --build . --target WickedEngine_Windows --config Release | |
- name: Build Library (reproc++) | |
run: | | |
mkdir -p 'build/Install' | |
git submodule update --init Library/reproc | |
cd Library/reproc/ | |
cmake -B build -DREPROC++=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON | |
cmake --build build --config Release | |
cmake --install build --prefix "$env:GITHUB_WORKSPACE/build/Install" | |
- name: Build Library (efsw) | |
run: | | |
git submodule update --init Library/efsw | |
- name: Build Game and Dev Tool | |
run: | | |
cmake -B build -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DWickedEngine_DIR=Library/WickedEngine/Build/cmake -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON | |
cmake --build build --config Release | |
- name: Prepare Package | |
run: | | |
mkdir -p 'Data\Content' | |
move "Library\WickedEngine\WickedEngine\shaders" "Data\Shader" | |
move "Library\WickedEngine\WickedEngine\dxcompiler.dll" "dxcompiler.dll" | |
move "Library\WickedEngine\WickedEngine\dxil.dll" "dxil.dll" | |
move "build\Library\efsw\Release\efsw.dll" "efsw.dll" | |
move "build\Release\Dev.exe" "Dev.exe" | |
move "build\Release\Game.exe" "Game.exe" | |
move "build\Release\Gameplay.dll" "Gameplay.dll" | |
move "build\Release\Gameplay_DEV.dll" "Gameplay_DEV.dll" | |
- name: Package Programs | |
uses: actions/upload-artifact@v2 | |
with: | |
name: Binary (Windows) | |
path: | | |
Tools\KTX-Software\windows | |
Tools\KTX-Software\version.txt | |
Data\ | |
dxcompiler.dll | |
dxil.dll | |
efsw.dll | |
Dev.exe | |
Game.exe | |
Gameplay.dll | |
Gameplay_DEV.dll | |