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Gameplay Player Character Init Wrap Up [PRE]
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megumumpkin authored Aug 6, 2023
1 parent b422fac commit c6601d6
Showing 1 changed file with 20 additions and 3 deletions.
23 changes: 20 additions & 3 deletions .github/workflows/cmake.yml
Original file line number Diff line number Diff line change
Expand Up @@ -30,8 +30,10 @@ jobs:
cd Library/WickedEngine/
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
make WickedEngine_Linux -j$(nproc)
cmake ..
cmake --build . --target LUA --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
cmake --build . --target FAudio --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
cmake --build . --target WickedEngine_Linux --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
- name: Build Library (reproc++)
run: |
Expand Down Expand Up @@ -82,9 +84,24 @@ jobs:
mkdir build
cd build
cmake ..
cmake --build . --target WickedEngine_Windows --config Release
cmake --build . --target LUA --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
cmake --build . --target FAudio --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
cmake --build . --target WickedEngine_Windows --config Release -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_CXX_FLAGS="-fPIC"
cd ../../../
- name: Build Library (reproc++)
run: |
mkdir -p 'build/Install'
git submodule update --init Library/reproc
cd Library/reproc/
cmake -B build -DREPROC++=ON -DCMAKE_BUILD_TYPE=Release
cmake --build build
cmake --install build --prefix "${GITHUB_WORKSPACE}/build/Install"
- name: Build Library (efsw)
run: |
git submodule update --init Library/efsw
- name: Build Game and Dev Tool
run: |
cmake -B build -DWickedEngine_DIR=Library/WickedEngine/Build/cmake .
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