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Shifter: FBX exporter Intergration with Unreal #309
Comments
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Branch in development |
Status update: Working on the inter-application commands. |
Commands have been implemented.
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Update Partitions Serialisation
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Tests for animation export are all working correctly. You can select a skeleton and export the animation, and have it import the skeletal animation in Unreal, referencing the specified skeleton. Area of concern:
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In review |
Shifter: Track and Unreal interfacing - #309
Reporting
Unreal
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