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Shifter Game Tools: FBX exporter #117
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Shifter FBX tool: fix broken partitions export Related to: Shifter Game Tools: FBX exporter #117
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…d of the world (Has no parent) #117
Root motion options
- [ ] Space recorder options to edit root motion jointFBX export options:
Configuration script path for more options configurationFeature requests
The ability to set the animation layers we want on export. For example, if I make a run cycle and then make left and right variations on different layers, then export 3 different clips in one click, each one with its own unique animation layers active
Different tabs for different characters’ export settings (or a dropdown, but I personally prefer tabs)We can achieve tabs by opening different instances and docking itQuality of life requests
A) quickly check/uncheck all the anim clips to be exported (this is useful for doing things like directional aim poses where we often have to export a lot of assets at once)
B) Set the playback range to the time range that's in the exported clip
the option to also set the export range to the playback range would be welcome\
would it be possible to have an option that sets the export path to the current Maya file, and the name of the FBX as the name of the Maya file?
Yes, Also we can use tokens like {scene_name} or {scene_path}
SkeletalMesh partitions MEMO to research:
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