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Update Build and Deploy HoloLens Guidance Doc #7888

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CDiaz-MS
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Overview

Selecting ARM as the build architecture in Unity 2019.3.x results in a fails to deploy to a HoloLens device. A note has been added to the Build and Deploy doc for HL and HL2 devices to use ARM64 instead of ARM for Unity 2019.

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@julenka julenka left a comment

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There are some plugins that people use, for example some plugins in projects I'm working on, which do not compile for ARM64. What is the root reason why MRTK 2.4 does not deploy for HoloLens 2 in ARM? MRTK 2.3 deploys ARM in Unity 2019.3 just fine. Seems like not supporting this can break customers.

@keveleigh
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@julenka

What is the root reason why MRTK 2.4 does not deploy for HoloLens 2 in ARM? MRTK 2.3 deploys ARM in Unity 2019.3 just fine. Seems like not supporting this can break customers.

The root cause and how to work around it is in this doc / guidance. It's not an MRTK issue, but a Unity one:

If the ARM architecture is required, navigate to Edit > Project Settings, Player, under the Other Settings menu disable Graphics Jobs. Disabling Graphics Jobs will allow the app to deploy using the ARM build architecture for Unity 2019.3.x, but ARM64 is reccomended.

@julenka
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julenka commented May 15, 2020

Ah, got it thanks @keveleigh !

@keveleigh
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@julenka I also suggested some changes to help make it more clear and add the Unity bug tracker!

@david-c-kline david-c-kline added this to the MRTK 2.4.0 milestone May 15, 2020
Co-authored-by: Kurtis <kurtie@microsoft.com>
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/azp run mrtk_docs

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Azure Pipelines successfully started running 1 pipeline(s).

@keveleigh keveleigh merged commit 427deb4 into microsoft:prerelease/2.4.0_stabilization May 15, 2020
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4 participants