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Make getSupportedCodeFixes plugin test such that we dont need to update its baseline for every new error #53070
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Codefixes are registered at runtime, so if this call happens too early it may get locked in forever with a reduced list.
Can we add something like
errorCodeToFixesArray = undefinedtoregisterCodeFixabove just to make sure this function is always accurate? It's unlikely, but, seems like it'd be a bit annoying to have to debug if we did accidentally cause this to happen. 😅(I want to get rid of this registration mechanism at some point, as it's side-effect based and could be redone post-modules, but, that's another change.)
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right now how this is setup is that this is immutable list and is correct when called. I will go ahead and add assert in register code fix though
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You'd be surprised; I know of a few projects which add more on:
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wow .. thats just misusing it.. their plugin instead needs to implement
getSupportedCodeFixeson LSThere was a problem hiding this comment.
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An assert would stop those cases from functioning, right?
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Yeah for now i have just gone ahead with resetting the list.
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To be clear I'm not against breaking this particular mechanism of adding code fixes. I'm curious why they did this; hopefully it was just because they didn't know about
getSupportedCodeFixes, but maybe there's a restriction there I'm not thinking of. tsec is one that I think is actively maintained. The roblox one is... confusing because it doesn't add anything.There was a problem hiding this comment.
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The restriction is that IDEs don't use the feature so the function is never called and the proxy is useless. I created an issue: microsoft/vscode#219273
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Isn't making more people depend on this an even worse direction?
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Which direction?
I don't have much opinion on the design, but I think the language server should have an official API to extend code actions.