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Adds Multiball Ball Save for Add A Ball #1592

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Aug 19, 2021
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3 changes: 3 additions & 0 deletions mpf/config_spec.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -982,6 +982,9 @@ multiballs:
start_events: event_handler|event_handler:ms|None
stop_events: event_handler|event_handler:ms|None
add_a_ball_events: event_handler|event_handler:ms|None
add_a_ball_shoot_again: single|template_ms|5s
add_a_ball_hurry_up_time: single|template_ms|0
add_a_ball_grace_period: single|template_ms|0
start_or_add_a_ball_events: event_handler|event_handler:ms|None
multiball_locks:
__valid_in__: mode
Expand Down
44 changes: 41 additions & 3 deletions mpf/devices/multiball.py
Original file line number Diff line number Diff line change
Expand Up @@ -136,7 +136,7 @@ def start(self):
self.machine.events.add_handler('ball_drain',
self._ball_drain_shoot_again,
priority=1000)
self.timer_start()
self._timer_start()

self.machine.events.post("multiball_" + self.name + "_started",
balls=self.balls_live_target)
Expand All @@ -146,7 +146,7 @@ def start(self):
balls: The number of balls in this multiball
'''

def timer_start(self) -> None:
def _timer_start(self) -> None:
"""Start the timer.

This is started when multiball starts if configured.
Expand All @@ -159,10 +159,17 @@ def timer_start(self) -> None:
shoot_again_ms = self.config['shoot_again'].evaluate([])
grace_period_ms = self.config['grace_period'].evaluate([])
hurry_up_time_ms = self.config['hurry_up_time'].evaluate([])

self._start_shoot_again(shoot_again_ms, grace_period_ms, hurry_up_time_ms)

def _start_shoot_again(self, shoot_again_ms, grace_period_ms, hurry_up_time_ms):
"""Set callbacks for shoot again, grace period, and hurry up, if values above 0 are provided.

This is started for both beginning multiball ball save and add a ball ball save
"""
if shoot_again_ms > 0:
self.debug_log('Starting ball save timer: %ss',
shoot_again_ms)
# Register stop handler
self.delay.add(name='disable_shoot_again',
ms=(shoot_again_ms +
grace_period_ms),
Expand Down Expand Up @@ -291,6 +298,37 @@ def add_a_ball(self):
self.balls_added_live += 1
self.machine.game.balls_in_play += 1
self.source_playfield.add_ball(balls=1)
self._add_a_ball_timer_start()

def _add_a_ball_timer_start(self) -> None:
"""Start the timer for add a ball ball save.

This is started when multiball add a ball is triggered if configured,
and the default timer is not still running.
"""
if self.shoot_again:
# if main ball save timer is running, don't run this timer
return
self.shoot_again = True

shoot_again_ms = self.config['add_a_ball_shoot_again'].evaluate([])
if not shoot_again_ms:
# No shoot again. Just stop multiball right away
self.stop()
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return
# Enable shoot again
self.machine.events.add_handler('ball_drain',
self._ball_drain_shoot_again,
priority=1000)

self.machine.events.post('ball_save_{}_add_a_ball_timer_start'.format(self.name))
'''event: ball_save_(name)_add_a_ball_timer_start
desc: The multiball add a ball ball save called (name) has just start its countdown timer.
'''

grace_period_ms = self.config['add_a_ball_grace_period'].evaluate([])
hurry_up_time_ms = self.config['add_a_ball_hurry_up_time'].evaluate([])
self._start_shoot_again(shoot_again_ms, grace_period_ms, hurry_up_time_ms)

@event_handler(9)
def event_start_or_add_a_ball(self, **kwargs):
Expand Down
12 changes: 12 additions & 0 deletions mpf/tests/machine_files/multiball/config/config.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -117,3 +117,15 @@ multiballs:
grace_period: 5s
start_events: mb_alltimers_start
stop_events: mb_alltimers_stop
mb_add_a_ball_timers:
ball_count: 2
shoot_again: 30s
hurry_up_time: 10s
grace_period: 5s
add_a_ball_events: add_ball
add_a_ball_shoot_again: 20s
add_a_ball_hurry_up_time: 5s
add_a_ball_grace_period: 10s
start_events: mb_add_a_ball_timers_start
stop_events: mb_add_a_ball_timers_stop

70 changes: 70 additions & 0 deletions mpf/tests/test_MultiBall.py
Original file line number Diff line number Diff line change
Expand Up @@ -1158,3 +1158,73 @@ def testShootAgainModeEndNoGracePeriodOrHurryUp(self):
self.assertEventCalled("multiball_mb_mode5_lean_ended")
self.assertEventNotCalled("multiball_mb_mode5_lean_grace_period")
self.assertEventNotCalled("multiball_mb_mode5_lean_hurry_up")

def testAddABallSaver(self):
self.fill_troughs()
self.start_game()
self.assertAvailableBallsOnPlayfield(1)
self.mock_event("multiball_mb_add_a_ball_timers_ended")
self.mock_event("multiball_mb_add_a_ball_timers_shoot_again_ended")
self.mock_event("multiball_mb_add_a_ball_timers_grace_period")
self.mock_event("multiball_mb_add_a_ball_timers_hurry_up")
self.mock_event("ball_save_mb_add_a_ball_timers_timer_start")
self.mock_event("ball_save_mb_add_a_ball_timers_add_a_ball_timer_start")

# start mb 30s shoot again, 10s hurry up, 5s grace
self.post_event("mb_add_a_ball_timers_start")
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(2)
self.assertEventCalled("ball_save_mb_add_a_ball_timers_timer_start")

# end ball save
self.advance_time_and_run(35)
self.assertEventCalled("multiball_mb_add_a_ball_timers_shoot_again_ended")

#add a ball - ball save 20, hurry up 5, grace 10
self.post_event("add_ball")
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(3)
self.assertEventCalled("ball_save_mb_add_a_ball_timers_timer_start",1)
self.assertEventCalled("ball_save_mb_add_a_ball_timers_add_a_ball_timer_start")
self.assertEventNotCalled("multiball_mb_add_a_ball_timers_ended")
self.drain_one_ball()
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(3)

#hurry up
self.advance_time_and_run(7)
self.assertEventCalled("multiball_mb_add_a_ball_timers_hurry_up")
self.drain_one_ball()
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(3)
#grace period
self.assertEventCalled("multiball_mb_add_a_ball_timers_grace_period")
self.drain_one_ball()
self.advance_time_and_run(10)
self.assertAvailableBallsOnPlayfield(3)
self.assertEventCalled("multiball_mb_add_a_ball_timers_shoot_again_ended")

#drain out and mb should end
self.drain_one_ball()
self.drain_one_ball()
self.advance_time_and_run(5)
self.assertEventCalled("multiball_mb_add_a_ball_timers_ended")

def testAddABallSaverDuringShootAgain(self):
self.fill_troughs()
self.start_game()
self.assertAvailableBallsOnPlayfield(1)
self.mock_event("ball_save_mb_add_a_ball_timers_timer_start")
self.mock_event("ball_save_mb_add_a_ball_timers_add_a_ball_timer_start")

# start mb 30s shoot again, 10s hurry up, 5s grace
self.post_event("mb_add_a_ball_timers_start")
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(2)
self.assertEventCalled("ball_save_mb_add_a_ball_timers_timer_start")
# add a ball
self.post_event("add_ball")
self.advance_time_and_run(5)
self.assertAvailableBallsOnPlayfield(3)
self.assertEventCalled("ball_save_mb_add_a_ball_timers_timer_start", 1)
self.assertEventNotCalled("ball_save_mb_add_a_ball_timers_add_a_ball_timer_start")