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Some Issue fixes #189
Some Issue fixes #189
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[#] Fixed some engine traces failing. (some traces the engine uses to determent if you can unduck failed) [#] Fixed CheckCollision checking collisions even if collisions are disabled(IsCollisionEnabled = false) [#] JoltPhysicsObject::GetName() now returns a proper name instead of "NoName" In Gmod If you used tostring(Entity(1):GetPhysicsObject()) it returned NoName instead of player_stand or player_crouch.
The reason the portal back exists right now is because with it enabled, walking up static props ends up with the player getting stuck sometimes. |
I will test a bit around with it. |
[+] Added install.md to help users install Volt. [#] Fixed a crash [#] Set m_bSimulating to true after m_ContactListener.PostSimulationFrame()
Can you split these fixes out into separate MRs? |
Every fix or some specific fixes? |
Please all of the fixes, or at least into separate commits. |
Will be done. Gimme a few min. |
Should be done. Should I make a separate PR for each future fix, or is it okay if they have their separate commit? |
[+] Added install.md to help users install Volt.
[#] Fixed some engine traces failing.
(some traces the engine uses to determent if you can unduck failed)
[#] Fixed CheckCollision checking collisions even if collisions are disabled(IsCollisionEnabled = false)
[#] JoltPhysicsObject::GetName() now returns a proper name instead of "NoName"
In Gmod If you used tostring(Entity(1):GetPhysicsObject()) it returned NoName instead of player_stand or player_crouch.
[#] Fixed a crash
Related issues:
fixes #128
fixes #164
fixes #102
fixes #137
fixes #85
fixes #125 (Read the install.md)
Over the next few days, I want to fix more issues.