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Add Behringer-CMD-PL-1 controller #11529
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<?xml version='1.0' encoding='utf-8'?> | ||
<MixxxControllerPreset mixxxVersion="2.3.0+" schemaVersion="1"> | ||
<info> | ||
<name>Behringer CMD PL-1</name> | ||
<author>Yann Le Doaré</author> | ||
<description>Mapping for the Behringer CMD PL-1 single-deck controller</description> | ||
<forums>https://mixxx.discourse.group/t/behringer-cmd-pl-1/15755/2</forums> | ||
<wiki>https://github.com/mixxxdj/mixxx/wiki/Behringer%20CMD%20PL-1</wiki> | ||
</info> | ||
<controller id="CMD"> | ||
<scriptfiles> | ||
<file functionprefix="CMDPL1" filename="Behringer-CMD-PL-1-scripts.js"/> | ||
</scriptfiles> | ||
<controls> | ||
<control> | ||
<group>[Channel1]</group> | ||
<key>play</key> i | ||
<description>Play</description> i | ||
<status>0x90</status> i | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. typos resulting in invalid XML |
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<midino>0x23</midino> | ||
<options> <switch/> </options> | ||
</control> | ||
<control> | ||
<group>[Channel2]</group> | ||
<key>play</key> | ||
<description>Play</description> | ||
<status>0x91</status> | ||
<midino>0x23</midino> | ||
<options> <switch/> </options> | ||
</control> | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why the mapping to two different channels? |
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<control> | ||
<group>[Channel1]</group> | ||
<key>cue_default</key> | ||
<description>Cue</description> | ||
<status>0x90</status> | ||
<midino>0x22</midino> | ||
<options> <switch/> </options> </control> | ||
<control> | ||
<group>[Channel2]</group> | ||
<key>cue_default</key> | ||
<description>Cue</description> | ||
<status>0x91</status> | ||
<midino>0x22</midino> | ||
<options> <switch/> </options> | ||
</control> | ||
<control> | ||
<group>[Channel1]</group> | ||
<key>CMDPL1.wheelTurn</key> | ||
<status>0xB0</status> | ||
<midino>0x1F</midino> | ||
<options> <script-binding/> </options> | ||
</control> | ||
<control> | ||
<group>[Channel2]</group> | ||
<key>CMDPL1.wheelTurn</key> | ||
<status>0xB1</status> | ||
<midino>0x1F</midino> | ||
<options> <script-binding/> </options> | ||
</control> | ||
<control> | ||
<group>[Channel1]</group> | ||
<key>CMDPL1.pitchSlider</key> | ||
<status>0xE0</status> | ||
<options> <script-binding/> </options> | ||
</control> | ||
<control> | ||
<group>[Channel2]</group> | ||
<key>CMDPL1.pitchSlider</key> | ||
<status>0xE1</status> | ||
<options> <script-binding/> </options> | ||
</control> | ||
</controls> | ||
<outputs/> | ||
</controller> | ||
</MixxxControllerPreset> |
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var CMDPL1 = {}; | ||
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CMDPL1.init = function() { | ||
// mixxx --controllerDebug | ||
//print("> Init CMDPL1 Done"); | ||
}; | ||
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CMDPL1.pitchSlider = function(channel, control, value, status, group) { // Lower the sensitivity of the pitch slider | ||
const currentValue = engine.getValue(group, "rate"); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you don't need the this, and please remove the unnecessary comments. |
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//print("> Current : "+currentValue); | ||
//print("> value : "+value); | ||
engine.setValue(group, "rate", (value-64)/64); | ||
}; | ||
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CMDPL1.wheel = function(channel, control, value, status, group) { // Lower the sensitivity of the pitch slider | ||
const currentValue = engine.getValue(group, "rate"); | ||
//print("> Current : "+currentValue); | ||
//print("> value : "+value); | ||
engine.setValue(group, "rate", currentValue+(value-64)/128); | ||
// engine.setValue(group,"rate",(value-64)/64); | ||
}; | ||
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// The wheel that actually controls the scratching | ||
CMDPL1.wheelTurn = function(channel, control, value, status, group) { | ||
let deckNumber = script.deckFromGroup(group); | ||
//print("> value : "+deckNumber); | ||
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// A: For a control that centers on 0: | ||
let newValue; | ||
if (value < 64) { | ||
newValue = value; | ||
} else { | ||
newValue = value - 128; | ||
} | ||
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// B: For a control that centers on 0x40 (64): | ||
newValue = value - 64; | ||
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// --- End choice | ||
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// In either case, register the movement | ||
deckNumber = script.deckFromGroup(group); | ||
if (engine.isScratching(deckNumber)) { | ||
engine.scratchTick(deckNumber, newValue); // Scratch! | ||
} else { | ||
engine.setValue(group, "jog", newValue); // Pitch bend | ||
} | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you were only supposed to use either implementation, nevertheless, actually scratching won't work either because you never actually map the wheeltouch. |
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}; |
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The forum post references a completely different mapping. The wiki page is basically empty.