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Sync Lock: make sure to reinit leader params after scratching ends #4005
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Why can we remove this?
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player speed reporting here is redundant to the call in postProcess
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The original intend to have the master speed updated, before the followers are processed:
d9d8a2c
EngineBuffer::postProcess()
postProcess() is still called in a consecutive loop, so I am afraid that the followers with lower index will use the old speed and the higher index channels will use the new speed.
Do we have a test for this?
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As the PR you linked states, a test was added for this circumstance. What happens now is the Internal Clock is updated with the new speed, and it is always post-processed first. So, when the other followers get their speed, it is up to date.
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Ah OK, thank you. It might be helpful to put this info as comment to the loop of all controls.
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This is already noted here: https://github.com/mixxxdj/mixxx/blob/main/src/engine/enginemaster.cpp#L370-L374
Let me know if it could be improved