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Merge pull request #18997 from gkjohnson/add-basic-material-dithering
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MeshBasicMaterial: Add dithering
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mrdoob authored Mar 31, 2020
2 parents cd9bbcf + 98179e4 commit 01586a5
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions src/renderers/shaders/ShaderLib/meshbasic_frag.glsl.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ uniform float opacity;
#endif
#include <common>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <uv2_pars_fragment>
Expand Down Expand Up @@ -66,6 +67,7 @@ void main() {
#include <encodings_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
`;

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