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MeshBasicMaterial: Add dithering #18997

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merged 1 commit into from
Mar 31, 2020

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gkjohnson
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See forum discussion for context:

https://discourse.threejs.org/t/srgb-texture-encoding-gives-color-banding-issue/13855/17

This PR adds dithering to MeshBasicMaterial which is useful when linear->gamma color conversion is causing banding due to a texture even though the material does not support lighting .

@mrdoob mrdoob added this to the r116 milestone Mar 31, 2020
@mrdoob mrdoob merged commit 01586a5 into mrdoob:dev Mar 31, 2020
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mrdoob commented Mar 31, 2020

Thanks!

@gkjohnson gkjohnson deleted the add-basic-material-dithering branch March 31, 2020 08:27
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2 participants