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It looks like #18627 wound up breaking the CSM example with changes to the
lights_fragment_begins
shader chunk so I've gone ahead and updated it. I've included the line breaks from the original shader chunk so it's easier to update and compare in the future.Temporary live link:
https://raw.githack.com/gkjohnson/three.js/fix-csm/examples/webgl_shadowmap_csm.html
@vhawk