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Object3D: Add removeAll(). #20478
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Object3D: Add removeAll(). #20478
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removeAll()
. Remove all what?Does it remove the object? The object's children? The children of the children?
And how are they disposed?
This perhaps should be an app-level method, not a library method.
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Removes all children, but doesn't traverse the hierarchy.
I've found myself needing this pretty often, but yes... the dispose situation can be confusing...
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I do not think it belongs in the library. The proper implementation is app-specific.
But at a minimum, I think the name should be changed to something else.
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Then we should probably change
remove()
toremoveChild()
, too. Or event toremoveChildButNotChildrenOfChild()
...TBH, I think the name (and the method itself) is totally fine. Improving the documentation to provide more clarity is of course always a good idea.
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Neither Mugen87 nor I are native english speakers. Any help with naming is always welcome 🙏
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I'm going to go with
.clear()
which is what I used in ui.js.There was a problem hiding this comment.
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315d0fc
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Interesting, this conflicts with
CubeCamera
:https://github.com/mrdoob/three.js/blob/dev/src/cameras/CubeCamera.js#L97-L111
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This also breaks the TS build:
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Yep, I'll think about this.