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USDZExporter: Anchoring support #21997
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I guess you can remove these |
Thank you @mrdoob for your feedback. I've changed the code accordingly. |
It seems there is still a merge conflict. |
Hm, let me see |
…l-placement-usdz * commit 'd0340e3a147e290fa86d14bc3ed97d8e1c20602e': (79 commits) r130 (bis) Revert "Update revision (mrdoob#22087)" (mrdoob#22090) Update WebXR Layers example to compare quality. (mrdoob#22083) Update revision (mrdoob#22087) Updated examples builds Updated builds USDZExporter: Added map transparency support (mrdoob#22086) DragControls: added onPointerDown parameters (mrdoob#22084) Examples: Clean up. FBXLoader: Matrix4 code clean up. USDZExporter: Log a warning when matrixWorld has a negative scale. Docs: Improved AnimationMixer page. (mrdoob#22076) WebGLTextures: Fix mips gen for 3D render targets. (mrdoob#22072) Fix regression in WebXR (mrdoob#22074) Revert "TransformControls: Clean up." r130 Examples: Clean up Editor: Cache network responses in sw.js. Updated builds Updated examples builds ... # Conflicts: # examples/jsm/exporters/USDZExporter.js
Hmm, seems like you changed the indentation to spaces. |
arg, VS code auto indentation. I'm used to spaces |
There are still some indentation changes left. Have a look at the diff: |
Closing in favor of #22854. |
Related issue: Fixed #21995
Description
Until these changes, it wasn't possible to tell AR Quicklook that a USDZ file should be attached to a wall target as opposed to a horizontal surface.
Reference: https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi
This contribution is funded by Tripod Digital.