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WebGLRenderer: Enable usage of SRGB8_ALPHA8 again. #22952

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merged 2 commits into from
Dec 3, 2021
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@Mugen87 Mugen87 commented Dec 3, 2021

Related issue: Fixed #22892. Fixed #22483.

Description

Now that three.js uses gl.texStorage2D(), it's possible to enable SRGB8_ALPHA8 again without introducing a performance regression on Windows.

@Mugen87 Mugen87 added this to the r136 milestone Dec 3, 2021
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mrdoob commented Dec 3, 2021

🤞

@mrdoob mrdoob merged commit 25c7f7a into mrdoob:dev Dec 3, 2021
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mrdoob commented Dec 3, 2021

Thanks!

chubei-oppen added a commit to chubei-oppen/three.js that referenced this pull request Jan 14, 2022
chubei-oppen added a commit to chubei-oppen/three.js that referenced this pull request Jan 14, 2022
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Enable usage of SRGB8_ALPHA8 glTF conformance: khronos-TextureLinearInterpolationTest
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