Allow WebGLCubeMap to accept renderTarget textures #27230
Merged
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Related issue: #27183 (comment)
Description
You can make an equirect image using a
RenderTarget
and set it asscene.environment
and it works just fine (it becomes a cubemap), but when using the same image asscene.background
you get a background quad instead of a cubemap. This one-liner fixes the problem, since it removes a check that appears to be vestigial.