Examples: bump @monogrid/gainmap-js to v3.0.0 in webgl_loader_texture_hdrjpg.html #27277
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Related issue: Issue in gainmap-js repository
Description
This fixes a problem in this specific example (the root cause of the problem in the three.js library remains unknown) where WebGLCubeMap generation using an Equirectangular renderTarget (allowed by #27230) with
generateMipmaps = true
caused visual artifacts (see below).Our library now doesn't create renderTargets with
generateMipmaps = true
by default anymore, this solves this specific problem in this example.before
after
The example is now updated and working as intended (plus I added
dispose()
methods, which free up GPU memory)