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Now we have:
- limited number of `Echo`s -- they should be ideally only one per Id,
for now it is one per one scan; in the future, the label might be also
stored there
- `BlockEcho` is an `Echo` with a position and ping time.
- _(new)_ `EchoState` is a `BlockEcho`, with information, which sides
and edges are visible
- _(new)_ `EchoNugget` is a clump of all touching echoes of the same id
- `BlockEchoes` is a container for all known `BlockEcho`es and now a
container of all known `EchoNugget`s
fixes: #22closes: #23
Now we have:
- limited number of `Echo`s -- they should be ideally only one per Id,
for now it is one per one scan; in the future, the label might be also
stored there
- `BlockEcho` is an `Echo` with a position and ping time.
- _(new)_ `EchoState` is a `BlockEcho`, with information, which sides
and edges are visible
- _(new)_ `EchoNugget` is a clump of all touching echoes of the same id
- `BlockEchoes` is a container for all known `BlockEcho`es and now a
container of all known `EchoNugget`s
fixes: #22closes: #23
New Features:
- locate the thing I'm looking at (e6d0658)
- clumping echoes in nuggets (1dfd23d), closes#23, fixes#22
- adding new level of indirection (1a8b096)
Chores:
- use :fabric:1.21 as base for other versions (666e979)
Code Refactoring:
- merging `BlockEcho` and `EchoState` (5b6f2fd)
- s/GraphicContext/ShimmerConsumer/ (fa0b40a)
Is there an existing issue for this?
Describe the bug
When echoes are clumped together, their internal walls should not be visible. Sometimes they are, however.
Steps To Reproduce
Expected Behavior
Clumps are always showing their outer walls only
Game Version
1.21
Launcher
Fabric
Version
v0.4.0
Operating Systems
Anything else?
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