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Plugin dll load method change. (2x) #810

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Jun 11, 2019
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3 changes: 2 additions & 1 deletion neo/Plugins/Plugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,8 @@ internal static void LoadPlugins(NeoSystem system)
if (!Directory.Exists(pluginsPath)) return;
foreach (string filename in Directory.EnumerateFiles(pluginsPath, "*.dll", SearchOption.TopDirectoryOnly))
{
Assembly assembly = Assembly.LoadFile(filename);
var file = File.ReadAllBytes(filename);
Assembly assembly = Assembly.Load(file);
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Very interesting solution... since sizes are very low, it shouldn't impact memory.

foreach (Type type in assembly.ExportedTypes)
{
if (!type.IsSubclassOf(typeof(Plugin))) continue;
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