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3.4.0

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@nikothedude nikothedude released this 29 Jun 20:08
· 53 commits to master since this release

3.4.0:
SAVE COMPATIBLE

Overgrown Nanoforge
Clarified that overgrown nanoforges give a very powerful item when culled
Added a button to the core UI that toggles the built-in commodity weighting
TLDR is that supply adjustments previously had a super high chance of picking a commodity the nanoforge already produces
Now you can toggle it
Can now generate with indevo's ship components

Ultra-Magnetic fields
Fixed a bug where ultra-magnetic fields would have null names (and cause crashes)

Derelict Escort
Colonized FP increased to 50
Timeout increased to 60 days

Changes the derelict escort target names to be generic, to not spoil what theyre following
    Close-range escorting still says the name since its pretty obvious most of the time

Escort fleets now force the simulation of fleets they escort
    Otherwise, youll never see a trade fleet in the core worlds with an escort
    Can be disabled in lunalib if save bloat/performance is a problem

Added a lunasetting to disallow escorts from spawning on patrols

Added new ability AI to escort fleets
    Will now go dark if their target has gone dark
    Will keep transponder onto the state of their target's transponder

Mod interactions
Conditions now properly interact with AOTD industries
Special treatment in a few cases for the military garrison (overgrown nanoforges, toteliacs)