3.4.0
3.4.0:
SAVE COMPATIBLE
Overgrown Nanoforge
Clarified that overgrown nanoforges give a very powerful item when culled
Added a button to the core UI that toggles the built-in commodity weighting
TLDR is that supply adjustments previously had a super high chance of picking a commodity the nanoforge already produces
Now you can toggle it
Can now generate with indevo's ship components
Ultra-Magnetic fields
Fixed a bug where ultra-magnetic fields would have null names (and cause crashes)
Derelict Escort
Colonized FP increased to 50
Timeout increased to 60 days
Changes the derelict escort target names to be generic, to not spoil what theyre following
Close-range escorting still says the name since its pretty obvious most of the time
Escort fleets now force the simulation of fleets they escort
Otherwise, youll never see a trade fleet in the core worlds with an escort
Can be disabled in lunalib if save bloat/performance is a problem
Added a lunasetting to disallow escorts from spawning on patrols
Added new ability AI to escort fleets
Will now go dark if their target has gone dark
Will keep transponder onto the state of their target's transponder
Mod interactions
Conditions now properly interact with AOTD industries
Special treatment in a few cases for the military garrison (overgrown nanoforges, toteliacs)