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Releases: nikothedude/MorePlanetaryConditions

4.0.0

03 Nov 20:11
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4.0.0
NOT SAVE COMPATIBLE

!!SATELLITE FP AND DERELICT ESCORT SPAWN ON PATROL DEFAULTS CHANGED! RESET LUNASETTINGS TO DEFAULT!!

Magnetar terrain tooltip now tells you when the next pulse is
You can now plot a course onto things while hacking
This includes the hack target!
Interdict progress needed for full protection reduced to 60%
Timing is easier

The quest can now only start if the galatia questline is done

Testing grounds mission turned into a real mission

New weapon: Heavy flak cannon
Large ballistic
1 second fire delay
Blast radius is huge - can wipe out entire fighter wings

Derelict escorts no longer have a invisible burn mult, instead...
New ship: Ramjet-Class Tug
Frigate
Derelict - Only spawns in derelict escort fleets
Always makes sure they have at least 19 burn in sustained burn
Has a juiced up drive field stabilizer that increases burn an extra +1 if sustained burn is active

More expensive to run than the Ox

New ship: Spearhead-Class Battletug
Cruiser

Has everything the ramjet has, as well as a drive field stabilizer (so +3 burn in total)
Ship system - Interdiction array
    Disables a number of enemy engines

QUITE expensive to run - 34 supplies a month

Outguard resprited and redesigned

New wings
Pickhead-Class Drone Interceptor

    3000 engagement range
    4 front-facing mining lasers
    Low health
    Fast replacement rate

    Used in the outguard exclusively
Minecart-Class Cargo Shuttle

    2000 engaegment range

    4 wide-arc vulcans and 1 scatter missile
    Very high HP (2000)
    Medium replacement rate

    Used in the outguard
    Intended use: Brick

Pinprick rebalanced to lose lock on close misses

Fixed a rare crash on sector gen

Renamed slaved omega core to fractal core

Fixed a bug where baryon emitters would appear as being unbuildable
Planetary baryon emitters now have upkeep

By default, FRCs no longer spawn escorts on patrols

3.10.0

28 Sep 03:53
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3.10.0
NOT SAVE COMPATIBLE IF YOU HAVE A OVERGROWN NANOFORGE ITEM - DELETE IT AND READD IT TO UPDATE

Fixes a bug where the Kanta onslaught and atlas could be obtained through arms dealers
Condensed overgrown nanoforge "installed in" into one word

Design types now have proper colors

Overgrown nanoforge rebalanced
Item
All modifiers are now either flat or a mult, no inbetween
Except the production budget mod
Fleet size mult is now 3x, down from 5x
Same for production budget mult
Upkeep reduced
Now increases market hazard rating
Condition
Spreading, culling, etc. now 30% slower
If you want that item, you have to work for it

Repositioned magnetar to be away from RAT's abyss
Amount of omega weapons in magnetar heavily reduced
Special fleets no longer drop their weapons
Magnetar mothership fleet made stronger

Satellite weapons redesigned
Now missile-centric
Only one loadout
Pilums on the core, a devil torpedo on the connector, and 6 pinpricks across the combat modules (and 2 hurricanes)

New weapons
Only found on satellites

Devil-class VRLT (Very long-ranged torpedo)
    Large mount
    3000 HE
    12000 Range
    Moderately fast
    Horrible tracking
    Long cooldown

    Artillery - Your backline ships fire it and it will invariably reach an enemy target (it might not hit)

Pinprick-class VRLM
    Medium mount
    Bursts of 8
    220 Frag
    12000 Range
    Moderate cooldown

    Extreme speed and okay tracking

    Long-ranged pressure - Either used to kill ships with stripped armor, or pressure ships to keep shields up

Fixed a bug where the overgrown nanoforge focus button didnt appear

Fixed all instances of kanta being not capitalized

3.9.0

26 Aug 12:49
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Added a lunalib setting for condensing all overgrown nanoforge intel into one tab

3.8.0

26 Aug 00:04
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Added a lunalib setting for disabling the generation of the magnetar system
Fixed a bug where slaved omega cores would crash the game if applied to a market with upkeep-less industries

3.7.1

18 Aug 18:08
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3.7.1
SAVE COMPATIBLE

Fixes a crash with the warlords warship hullmod (WHY CANT YOU EXCEED 9 HIGHLIGHTS???)
Stellar shields now clarify that you can click on them to automatically shelter behind them
Clarifies how the pulse blocking works in the magnetar intel
Clarifies how the astronomical barrier projector works

Fixed a bug where the astronomical barrier projector would say you have too many baryon emitters and still let you build

3.7.0

17 Aug 20:09
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3.7.0
SAVE COMPATIBLE

The funny core
Increased range-matching boost from 250 to 300
Gave it a special combat chatter personality
New colony skill: +1 max industry
Magnetar defenders
Captains are now of the appropriate level
Reduced autofit randomization chance
AI cores now fully integrated

Omega ships now take more points from the fleet they generated in

Mothership defenders now have more ships
Mothership now has an extra missile wing
Reasioning: Destroying the mothership removes the fleet spawns, making it a lot easier to traverse the system

Fixed a bug where magnetar pulses would get the wrong params and cause a save load crash
Renamed the magnetar quest stages so it tells you to find the artifact rather than the system

Kanta atlas mk2 now has 300% accel/decel speed

3.6.0

03 Aug 04:09
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3.6.0:
SAVE COMPATIBLE

Rebranded to "what we left behind"

Run niko_MPC_genSpecialContent if updating

Fixed a rare crash with derelict escorts

Adds a terrifying secret
Adds questline that points you to it - requires wormhole scanner and level 14

3.5.0

23 Jul 20:37
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3.5.0:
PROBABLY SAVE COMPATIBLE? DEPENDS ON IF YOU HVAE A BARYON EMITTER ANYWHERE

Make sure to run niko_MPC_genSpecialContent if updating

Derelict escort
    Fleets may now enter abyssal hyperspace

Defense Satellites
    Accessability decrement: 30% -> 10%
        Was arbitrary all this time, I just think its too high

    Variants reworked to get rid of machine guns in favor of either more HE or frag
    Num bays reduced to 2

    Weapon arcs reworked - now have a very notable blindspot behind the core

    Frontal plates size changed to cruiser, connector module changed to frigate
    Removed frontal armor plating, because it was honest to god pointless
    Swarm variant removed pending refactor
    Plate overclocked targetting duration: 5s -> 7s

Hyperspace Bipartisan
    Hazard rating: +75% -> +50%
        Its super rare, it should be better

General
    Removed the duplication of transponder and go dark abilities
        Added code to remove the abilities for this version only
    Skulioda FP: 70 -> 100
    Projected solar shielding energy reduction: 10% -> 30%
    Projected solar shielding description updated

    Nerfed baryon emitters can now randomly generate
        Reflavored baryon emitters while I was at it
        You can generate these through niko_MPC_genSpecialContent if updating
    Baryon emitters now only have 90% protection
        50% for the ones that can randomly spawn
    Baryon emitter icons are now properly transparent
    Baryon emitters, as well as the pristine research station, now properly apply their effect in-combat
        MCTE users may rejoice

3.4.0

29 Jun 20:08
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3.4.0:
SAVE COMPATIBLE

Overgrown Nanoforge
Clarified that overgrown nanoforges give a very powerful item when culled
Added a button to the core UI that toggles the built-in commodity weighting
TLDR is that supply adjustments previously had a super high chance of picking a commodity the nanoforge already produces
Now you can toggle it
Can now generate with indevo's ship components

Ultra-Magnetic fields
Fixed a bug where ultra-magnetic fields would have null names (and cause crashes)

Derelict Escort
Colonized FP increased to 50
Timeout increased to 60 days

Changes the derelict escort target names to be generic, to not spoil what theyre following
    Close-range escorting still says the name since its pretty obvious most of the time

Escort fleets now force the simulation of fleets they escort
    Otherwise, youll never see a trade fleet in the core worlds with an escort
    Can be disabled in lunalib if save bloat/performance is a problem

Added a lunasetting to disallow escorts from spawning on patrols

Added new ability AI to escort fleets
    Will now go dark if their target has gone dark
    Will keep transponder onto the state of their target's transponder

Mod interactions
Conditions now properly interact with AOTD industries
Special treatment in a few cases for the military garrison (overgrown nanoforges, toteliacs)

3.3.3

23 Jun 23:39
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3.3.3:
SAVE COMPATIBLE

Fixed a bug where XIV legions would spawn with custom smods (fuck)
If XIV legions are still spawning with this variant after updating, try running niko_MPC_genericCommand
You can test this by running AddShip legion_xiv_Elite and investigating the ship the game adds to your fleet

Reduced spawnrate of FTC districts, spy arrays, meson fields and hypermagnetic fields