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ninlilizi edited this page Apr 23, 2020 · 8 revisions

Before you begin

Unity, version support policy

As this is intended to become a production-ready asset. And to focus ones time on providing code fit for projects being developed in accord with industry best practices and those being managed in a way most likely to present long term viability. Official support shall be provided within Nigiri for Unity LTS release versions only.
Currently, this is limited to Unity 2018.4 ONLY.

Render pipeline support

Nigiri only supports the standard render pipeline.
There are no current plans to support any of the Scriptable Render Pipelines.
This is due to the consideration that the HDRP is not suitable for production. And likely won't provide the stability required for long term viability of any codebase for many years.
I may consider support in the future, depending on circumstances and success of the project.

System support.

Nigiri is compatible with Windows 10 and DirectX, only.
I am unable to support Mac, even if I wished to. As I don't have the money to buy such an exotic machine. The few reports I've received of people who have attempted to run on a Mac suggest that adding support would be non-trivial.

CPU

One free CPU core is required for its worker threads to run efficiently. Please account for this in your game design process and projected system requirements.

GPU

Modern GPU is required with support for specific features.
This will be fleshed out more in the future.
Hardware features include

  • 3D Textures
  • Compute Buffers
  • Compute Shaders
  • Specific Render Texture formats

Virtual Reality headsets

Supports Single Pass Stereo Rendering.
Instanced Stereo Rendering support is planned in the future.

Documentation

Getting started
How to download Nigiri and correctly setup both your project and scene.