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Doc: Roadmap

ninlilizi edited this page Apr 23, 2020 · 1 revision

Next release

Sparse Voxel Octree based voxelization and tracing.

  • This includes an SVO builder, that's built to meet modern coding standards. [90% Complete]
    No more spaghetti.
    Multi-threaded.
    Async GPU operations.
    Auto performance scaling.
    Designed from the ground up for maximum performance and leveraging microarchitecture optimizations wherever possible. Implemented as a self-contained module. That's easy to build your own custom integrations on top of.
  • Custom built raytracer. [Design complete, implementation now beginning]
    Designed to best leverage the unique qualities of the above SVO builder.

Future, major feature versions.

  • Auto performance tuning.
  • Raytraced shadows.
  • Raytraced reflections.
  • LOD biased octree depth searching.
  • Dynamic branch pruning and re-allocation.
  • Disk cache and memory streaming.