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Event handlers
Joko edited this page Feb 22, 2024
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Event handlers are a framework where code is triggered when some event occurs. The vanilla game comes with a large number and LAMBS Danger FSM extends this further. All Lambs Danger Events are local to the unit.
Event handlers are added via the CBA Eventhandler Interface.
If you want Targeted Events for only the Unit or Group that is effected you can add that via BIS SciptedEventHandlers Requires: 2.4.0 or later
Name | Arguments | Description |
---|---|---|
lambs_main_OnCheckBody | _unit <Object> , _groupOfUnit <Group> , _body <Object>
|
Called when a Units Checks a Body |
lambs_danger_OnArtilleryCalled | _unitThatCalledArtillery <Object> , _groupOfUnit <Group> , _ArtilleryGun <Object> , _TargetPosition <Array<Number>>
|
Called when a Squad Leader Calls Artillery Support |
lambs_danger_OnAssess | _unit <Object> , _groupOfUnit <Group> , _enemys <Array<Object>>
|
Called when a Leader assess the current Situation |
lambs_danger_OnContact | _unit <Object> , _groupOfUnit <Group> , _target <Object>
|
Called when a Leader gets into Contact |
lambs_main_OnPanic | _unit <Object> , _groupOfUnit <Group>
|
Called when a Unit falls into the Panic State |
lambs_main_OnInformationShared | _unit <Object> , _groupOfUnit <Group> , _target <Object> , _groups <Array<Groups>>
|
Called when a Unit Shares Informations |
lambs_main_OnFleeing | _unit <Object> , _groupOfUnit <Group>
|
Called when a Unit falls into a Fleeing State |
lambs_danger_OnReinforce | _unit <Object> , _groupOfUnit <Group> , _target <Object> or <Array<Number>>
|
Called when a Unit is starting reinforcement maneuver |
["lambs_danger_OnPanic", {
params ["_unit", "_group"];
_unit playAction "Surrender";
}] call CBA_fnc_addEventHandler;
Requires: 2.4.0 or later
[bob, "lambs_danger_OnPanic", {
params ["_unit", "_group"];
_unit playAction "Surrender";
}] call BIS_fnc_addScriptedEventHandler;
If you came to the mod before CBA implementation, you may be familiar with the group variable "lambs_code". This is now defunct and deprecated having been replaced by the event handlers demonstrated above.