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http2: simplify onSelectPadding #17717
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`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array.
lib/internal/http2/core.js
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Math.max(frameLen, | ||
fn(frameLen, | ||
maxFramePayloadLen) | 0)); | ||
fn(frameLen, maxFramePayloadLen) >>> 0; |
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The >>> 0
isn't necessary, is it? The assignment is going to coerce it to uint32 anyway.
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@bnoordhuis Yes. :) Updated!
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Good stuff. I'd actually been meaning to get back to this :-)
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. PR-URL: #17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
Landed in a38941c |
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. PR-URL: #17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. PR-URL: #17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. PR-URL: nodejs#17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. PR-URL: nodejs#17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
`OnCallbackPadding` on the native side already clamps the return value into the right range, so there’s not need to also do that on the JS side. Also, use `>>> 0` instead of `| 0` to get an uint32, since the communication with C++ land happens through an Uint32Array. Backport-PR-URL: #20456 PR-URL: #17717 Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
OnCallbackPadding
on the native side already clampsthe return value into the right range, so there’s not need
to also do that on the JS side.
Also, use>>> 0
instead of| 0
to get an uint32, sincethe communication with C++ land happens through an Uint32Array.
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passesAffected core subsystem(s)
http2
CI: https://ci.nodejs.org/job/node-test-commit/14901/