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src: create BaseObject with node::Realm #44348
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Extracted CleanupHooksCallback refactoring to #44379. |
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BaseObject is a wrapper around JS objects. These objects should be created in a node::Realm and destroyed when their associated realm is cleaning up.
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Rebased and resolved conflicts. |
Each Realm tracks its own cleanup hooks and drains the hooks when it is going to be destroyed. Moves the implementations of the cleanup queue to its own class so that it can be used in `node::Realm` too. PR-URL: nodejs#44379 Refs: nodejs#44348 Refs: nodejs#42528 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
src/api/embed_helpers.cc
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@@ -68,7 +68,7 @@ Maybe<int> SpinEventLoop(Environment* env) { | |||
env->set_snapshot_serialize_callback(Local<Function>()); | |||
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env->PrintInfoForSnapshotIfDebug(); | |||
env->VerifyNoStrongBaseObjects(); | |||
env->principal_realm()->VerifyNoStrongBaseObjects(); |
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I wonder if it's a good time now to introduce a list of realms in the env and do a env->ForEachRealm()
in places like this, so we don't have to update everything again later other than adding more realms to the list..
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Yeah, thank you for the suggestion, it makes sense to me. Updated.
// for these criteria. Currently, we only do so when explicitly instructed to | ||
// or when in debug mode (where --verify-base-objects is always-on). | ||
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if (!env()->options()->verify_base_objects) return; |
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I wonder if it's necessary to introduce per-realm options (maybe not in this PR, though)
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I believe it is a good idea to distinguish per-realm options. I've added a TODO comment here. Thank you for the suggestion.
This depends on #44179; marking this a backport-blocked for the v16.x release branch. |
Hi @legendecas, do you mind backporting this to v18.x-staging? Thank you. |
@danielleadams I think it's already there 6878448 since the previous release. |
@RafaelGSS 6878448 is not the commit of this PR. It's #44379. The commit is referencing this PR :p @danielleadams yeah, I can submit a backport to v18. |
@danielleadams just realized that #44348 (comment) mentioned this depends on #44179. I'm marking this as backport-blocked-v18.x the same as v16 backporting. |
BaseObject is a wrapper around JS objects. These objects should be created in a node::Realm and destroyed when their associated realm is cleaning up. PR-URL: nodejs#44348 Refs: nodejs#42528 Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
* chore: upgrade to Node.js v20 * src: allow embedders to override NODE_MODULE_VERSION nodejs/node#49279 * src: fix missing trailing , nodejs/node#46909 * src,tools: initialize cppgc nodejs/node#45704 * tools: allow passing absolute path of config.gypi in js2c nodejs/node#49162 * tools: port js2c.py to C++ nodejs/node#46997 * doc,lib: disambiguate the old term, NativeModule nodejs/node#45673 * chore: fixup Node.js BSSL tests * nodejs/node#49492 * nodejs/node#44498 * deps: upgrade to libuv 1.45.0 nodejs/node#48078 * deps: update V8 to 10.7 nodejs/node#44741 * test: use gcUntil() in test-v8-serialize-leak nodejs/node#49168 * module: make CJS load from ESM loader nodejs/node#47999 * src: make BuiltinLoader threadsafe and non-global nodejs/node#45942 * chore: address changes to CJS/ESM loading * module: make CJS load from ESM loader (nodejs/node#47999) * lib: improve esm resolve performance (nodejs/node#46652) * bootstrap: optimize modules loaded in the built-in snapshot nodejs/node#45849 * test: mark test-runner-output as flaky nodejs/node#49854 * lib: lazy-load deps in modules/run_main.js nodejs/node#45849 * url: use private properties for brand check nodejs/node#46904 * test: refactor `test-node-output-errors` nodejs/node#48992 * assert: deprecate callTracker nodejs/node#47740 * src: cast v8::Object::GetInternalField() return value to v8::Value nodejs/node#48943 * test: adapt test-v8-stats for V8 update nodejs/node#45230 * tls: ensure TLS Sockets are closed if the underlying wrap closes nodejs/node#49327 * test: deflake test-tls-socket-close nodejs/node#49575 * net: fix crash due to simultaneous close/shutdown on JS Stream Sockets nodejs/node#49400 * net: use asserts in JS Socket Stream to catch races in future nodejs/node#49400 * lib: fix BroadcastChannel initialization location nodejs/node#46864 * src: create BaseObject with node::Realm nodejs/node#44348 * src: implement DataQueue and non-memory resident Blob nodejs/node#45258 * sea: add support for V8 bytecode-only caching nodejs/node#48191 * chore: fixup patch indices * gyp: put filenames in variables nodejs/node#46965 * build: modify js2c.py into GN executable * fix: (WIP) handle string replacement of fs -> original-fs * [v20.x] backport vm-related memory fixes nodejs/node#49874 * src: make BuiltinLoader threadsafe and non-global nodejs/node#45942 * src: avoid copying string in fs_permission nodejs/node#47746 * look upon my works ye mighty and dispair * chore: patch cleanup * [api] Remove AllCan Read/Write https://chromium-review.googlesource.com/c/v8/v8/+/5006387 * fix: missing include for NODE_EXTERN * chore: fixup patch indices * fix: fail properly when js2c fails in Node.js * build: fix js2c root_gen_dir * fix: lib/fs.js -> lib/original-fs.js * build: fix original-fs file xforms * fixup! module: make CJS load from ESM loader * build: get rid of CppHeap for now * build: add patch to prevent extra fs lookup on esm load * build: greatly simplify js2c modifications Moves our original-fs modifications back into a super simple python script action, wires up the output of that action into our call to js2c * chore: update to handle moved internal/modules/helpers file * test: update @types/node test * feat: enable preventing cppgc heap creation * feat: optionally prevent calling V8::EnableWebAssemblyTrapHandler * fix: no cppgc initialization in the renderer * gyp: put filenames in variables nodejs/node#46965 * test: disable single executable tests * fix: nan tests failing on node headers missing file * tls,http2: send fatal alert on ALPN mismatch nodejs/node#44031 * test: disable snapshot tests * nodejs/node#47887 * nodejs/node#49684 * nodejs/node#44193 * build: use deps/v8 for v8/tools Node.js hard depends on these in their builtins * test: fix edge snapshot stack traces nodejs/node#49659 * build: remove js2c //base dep * build: use electron_js2c_toolchain to build node_js2c * fix: don't create SafeSet outside packageResolve Fixes failure in parallel/test-require-delete-array-iterator: === release test-require-delete-array-iterator === Path: parallel/test-require-delete-array-iterator node:internal/per_context/primordials:426 constructor(i) { super(i); } // eslint-disable-line no-useless-constructor ^ TypeError: object is not iterable (cannot read property Symbol(Symbol.iterator)) at new Set (<anonymous>) at new SafeSet (node:internal/per_context/primordials:426:22) * fix: failing crashReporter tests on Linux These were failing because our change from node::InitializeNodeWithArgs to node::InitializeOncePerProcess meant that we now inadvertently called PlatformInit, which reset signal handling. This meant that our intentional crash function ElectronBindings::Crash no longer worked and the renderer process no longer crashed when process.crash() was called. We don't want to use Node.js' default signal handling in the renderer process, so we disable it by passing kNoDefaultSignalHandling to node::InitializeOncePerProcess. * build: only create cppgc heap on non-32 bit platforms * chore: clean up util:CompileAndCall * src: fix compatility with upcoming V8 12.1 APIs nodejs/node#50709 * fix: use thread_local BuiltinLoader * chore: fixup v8 patch indices --------- Co-authored-by: Keeley Hammond <vertedinde@electronjs.org> Co-authored-by: Samuel Attard <marshallofsound@electronjs.org>
* chore: upgrade to Node.js v20 * src: allow embedders to override NODE_MODULE_VERSION nodejs/node#49279 * src: fix missing trailing , nodejs/node#46909 * src,tools: initialize cppgc nodejs/node#45704 * tools: allow passing absolute path of config.gypi in js2c nodejs/node#49162 * tools: port js2c.py to C++ nodejs/node#46997 * doc,lib: disambiguate the old term, NativeModule nodejs/node#45673 * chore: fixup Node.js BSSL tests * nodejs/node#49492 * nodejs/node#44498 * deps: upgrade to libuv 1.45.0 nodejs/node#48078 * deps: update V8 to 10.7 nodejs/node#44741 * test: use gcUntil() in test-v8-serialize-leak nodejs/node#49168 * module: make CJS load from ESM loader nodejs/node#47999 * src: make BuiltinLoader threadsafe and non-global nodejs/node#45942 * chore: address changes to CJS/ESM loading * module: make CJS load from ESM loader (nodejs/node#47999) * lib: improve esm resolve performance (nodejs/node#46652) * bootstrap: optimize modules loaded in the built-in snapshot nodejs/node#45849 * test: mark test-runner-output as flaky nodejs/node#49854 * lib: lazy-load deps in modules/run_main.js nodejs/node#45849 * url: use private properties for brand check nodejs/node#46904 * test: refactor `test-node-output-errors` nodejs/node#48992 * assert: deprecate callTracker nodejs/node#47740 * src: cast v8::Object::GetInternalField() return value to v8::Value nodejs/node#48943 * test: adapt test-v8-stats for V8 update nodejs/node#45230 * tls: ensure TLS Sockets are closed if the underlying wrap closes nodejs/node#49327 * test: deflake test-tls-socket-close nodejs/node#49575 * net: fix crash due to simultaneous close/shutdown on JS Stream Sockets nodejs/node#49400 * net: use asserts in JS Socket Stream to catch races in future nodejs/node#49400 * lib: fix BroadcastChannel initialization location nodejs/node#46864 * src: create BaseObject with node::Realm nodejs/node#44348 * src: implement DataQueue and non-memory resident Blob nodejs/node#45258 * sea: add support for V8 bytecode-only caching nodejs/node#48191 * chore: fixup patch indices * gyp: put filenames in variables nodejs/node#46965 * build: modify js2c.py into GN executable * fix: (WIP) handle string replacement of fs -> original-fs * [v20.x] backport vm-related memory fixes nodejs/node#49874 * src: make BuiltinLoader threadsafe and non-global nodejs/node#45942 * src: avoid copying string in fs_permission nodejs/node#47746 * look upon my works ye mighty and dispair * chore: patch cleanup * [api] Remove AllCan Read/Write https://chromium-review.googlesource.com/c/v8/v8/+/5006387 * fix: missing include for NODE_EXTERN * chore: fixup patch indices * fix: fail properly when js2c fails in Node.js * build: fix js2c root_gen_dir * fix: lib/fs.js -> lib/original-fs.js * build: fix original-fs file xforms * fixup! module: make CJS load from ESM loader * build: get rid of CppHeap for now * build: add patch to prevent extra fs lookup on esm load * build: greatly simplify js2c modifications Moves our original-fs modifications back into a super simple python script action, wires up the output of that action into our call to js2c * chore: update to handle moved internal/modules/helpers file * test: update @types/node test * feat: enable preventing cppgc heap creation * feat: optionally prevent calling V8::EnableWebAssemblyTrapHandler * fix: no cppgc initialization in the renderer * gyp: put filenames in variables nodejs/node#46965 * test: disable single executable tests * fix: nan tests failing on node headers missing file * tls,http2: send fatal alert on ALPN mismatch nodejs/node#44031 * test: disable snapshot tests * nodejs/node#47887 * nodejs/node#49684 * nodejs/node#44193 * build: use deps/v8 for v8/tools Node.js hard depends on these in their builtins * test: fix edge snapshot stack traces nodejs/node#49659 * build: remove js2c //base dep * build: use electron_js2c_toolchain to build node_js2c * fix: don't create SafeSet outside packageResolve Fixes failure in parallel/test-require-delete-array-iterator: === release test-require-delete-array-iterator === Path: parallel/test-require-delete-array-iterator node:internal/per_context/primordials:426 constructor(i) { super(i); } // eslint-disable-line no-useless-constructor ^ TypeError: object is not iterable (cannot read property Symbol(Symbol.iterator)) at new Set (<anonymous>) at new SafeSet (node:internal/per_context/primordials:426:22) * fix: failing crashReporter tests on Linux These were failing because our change from node::InitializeNodeWithArgs to node::InitializeOncePerProcess meant that we now inadvertently called PlatformInit, which reset signal handling. This meant that our intentional crash function ElectronBindings::Crash no longer worked and the renderer process no longer crashed when process.crash() was called. We don't want to use Node.js' default signal handling in the renderer process, so we disable it by passing kNoDefaultSignalHandling to node::InitializeOncePerProcess. * build: only create cppgc heap on non-32 bit platforms * chore: clean up util:CompileAndCall * src: fix compatility with upcoming V8 12.1 APIs nodejs/node#50709 * fix: use thread_local BuiltinLoader * chore: fixup v8 patch indices --------- Co-authored-by: Keeley Hammond <vertedinde@electronjs.org> Co-authored-by: Samuel Attard <marshallofsound@electronjs.org>
BaseObjects are wrappers around JS objects. These objects should be
created in a node::Realm and destroyed when their associated realm is
cleaning up.
BaseObjects created in a realm should also be serialized associated to
that realm when creating the startup snapshot.
Refs: #42528