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The Events Library

The events library provides a flexible event queue for scheduling events.

#include "events.h"
#include <stdio.h>

int main() {
    // creates a queue with the default size
    EventQueue queue;

    // events are simple callbacks
    queue.post(printf, "called immediately\n");
    queue.post_in(printf, 2000, "called in 2 seconds\n");
    queue.post_every(printf, 1000, "called every 1 seconds\n");

    // executed by the dispatch method
    queue.dispatch();
}

Usage

The core API of the events library is contained in the EventQueue class.

// Creates an event queue with 2048 bytes of buffer space to use
// for enqueueing events. The default is enough for 32 callbacks.
EventQueue queue(2048);

// Enqueues events on the underlying event queue
queue.post(printf, "hi!\n");

// The dispatch method acts as the core entry point into the event loop
// A millisecond timeout can be provided to return from the event loop
queue.dispatch(500);

Additionally, the events library provides the EventLoop class, which combines the EventQueue with a Thread.

// Creates a high priority event loop.
EventLoop loop(osHighPriority);

// Starts the loop in a separate thread
loop.start();

// Posting events is thread and irq safe
loop.post(doit);

// Stops the event loop cleanly
loop.stop();

The EventQueue and EvenLoop classes provide several post functions for sending events. The post functions are thread and irq safe and don't need the underlying loop to be running.

// Simple post function registers events to be called as soon as possible
queue.post(doit);
queue.post(printf, "called immediately\n");
queue.post(Callback<void(char)>(&serial, &Serial::printf), "hello\n");

// The post_in function registers events to be called after a delay
// specified in milliseconds
queue.post_in(2000, doit_in_two_seconds);
queue.post_in(300, printf, "called in 0.3 seconds\n");

// The post_every function registers events to be called repeatedly
// with a period specified in milliseconds
queue.post_every(2000, doit_every_two_seconds);
queue.post_every(400, printf, "called every 0.4 seconds\n");

All post calls return an integer id that uniquely represents the event on the event queue. The post calls can not block, so 0 is returned if there is no memory or the queue's event size is exceeded.

// The event id is uniqueue to the queue
int id = queue.post_in(100, printf, "will this work?\n");

// An id of 0 indicates an error
if (id) {
    error("oh no!");
}

// Events can also be cancelled
queue.cancel(id);

Porting

The events library actually provides a C++ and C API. To port to a different platform, the events library only needs implementations of the following files:

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