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Update feature list for SIG/Network #173

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Apr 17, 2023
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5 changes: 3 additions & 2 deletions releases/23.05.0/23050 feature list.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,9 +112,10 @@ Metrics files should ideally be output to an active projects `<project-root>/use

## sig-network

* Adds new warnings when client and server have differences in networked code and properties to aid debugging of these issues.
* Provide a major update to the Multiplayer sample game: https://github.com/o3de/o3de-multiplayersample to provide a feature rich game experience with UX, audio, visual FX, player vs player and player vs environment elements.
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* Provide a new simple player spawner component.
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* Add a validation mechanism to identify when client and server have differences in networked code and properties to aid debugging of these issues.
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* Provides method for code separation between client and server side code to prevent any exposure of server side logic to clients. Provides a new Unified Launcher target to aid local testing.
* Provides a more out-of-the-box demonstration of Amazon GameLift using the new multiplayer sample with workflow refinements to make it easier to setup and use.


## sig-operations
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