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Strategy
A very effective approach is to place several SHR chips to reduce the attackers' strength, and then use a SUB chip to take them out.
graph LR;
none1( )
sub1(SUB)
shr1(SHR)
shr2(SHR)
none2( )
none1-->shr1-->shr2-->sub1-->none2
classDef general stroke:#79D5FF,stroke-width:4px;
classDef sub stroke:#07DD00,stroke-width:4px;
class sub1 sub
classDef shr stroke:#649DF3,stroke-width:4px;
class SHR,shr1,shr2 shr
classDef mem stroke:#774CC3,stroke-width:4px;
class MEM mem
classDef acc stroke:#FFEB3B,stroke-width:4px;
class ACC acc
classDef add stroke:#E6410F,stroke-width:4px;
class ADD add
classDef shl stroke:#BA0600,stroke-width:4px;
class SHL shl
classDef clk stroke:#FF973B,stroke-width:4px;
class CLK clk
classDef nop stroke:#FAD7CD,stroke-width:4px;
class NOP nop
Some hints:
- Upgrade SUB 1 to SUB 2 first. This has the same effect (more or less) as adding an SHR chip, but is cheaper.
- The drawback is that SHR chips are not very fast. This makes the setting fail if there are really lots of attackers. You can reduce their frequency by ACC chips, or use CLK, or hire an appropriate hero.
- At the beginning of a level, it is often better to place a SUB chip directly behind the entry point, just to have some cash coming in.
graph LR;
none1( )
sub1(SUB)
none2( )
none3( )
none4( )
none1-->sub1-->none2-->none3-->none4
classDef general stroke:#79D5FF,stroke-width:4px;
classDef sub stroke:#07DD00,stroke-width:4px;
class sub1 sub
classDef shr stroke:#649DF3,stroke-width:4px;
class SHR shr
classDef mem stroke:#774CC3,stroke-width:4px;
class MEM mem
classDef acc stroke:#FFEB3B,stroke-width:4px;
class ACC acc
classDef add stroke:#E6410F,stroke-width:4px;
class ADD add
classDef shl stroke:#BA0600,stroke-width:4px;
class SHL shl
classDef clk stroke:#FF973B,stroke-width:4px;
class CLK clk
classDef nop stroke:#FAD7CD,stroke-width:4px;
class NOP nop
MEM chips are even slower, but in combination with ACC they can be really powerful.
graph LR;
none1( )
acc1(ACC)
acc2(ACC)
acc3(ACC)
mem(MEM)
none2( )
none1-->acc1-->acc2-->acc3-->mem-->none2
classDef general stroke:#79D5FF,stroke-width:4px;
classDef sub stroke:#07DD00,stroke-width:4px;
class sub1 sub
classDef shr stroke:#649DF3,stroke-width:4px;
class SHR,shr1,shr2 shr
classDef mem stroke:#774CC3,stroke-width:4px;
class MEM,mem mem
classDef acc stroke:#FFEB3B,stroke-width:4px;
class ACC,acc1,acc2,acc3 acc
classDef add stroke:#E6410F,stroke-width:4px;
class ADD add
classDef shl stroke:#BA0600,stroke-width:4px;
class SHL shl
classDef clk stroke:#FF973B,stroke-width:4px;
class CLK clk
classDef nop stroke:#FAD7CD,stroke-width:4px;
class NOP nop
- Here you don't even have to bother about upgrading the ACCs, because the MEM chip will take out any attacker anyway.
- This setting would be quite invincible if it weren't for the occasional coin that of course will pass completely unimpressed.
It is often useful to change your chip setup during a level. This can be achieved by selling chips and re-using their slots.
In that way, you can cope with the first waves. As attackers get stronger, you will also have more information available to spend on chips, so you may sell some chips and use a different configuration.
This is just an introductory level to show the mechanics of the game. Place a SUB chip in the empty slot, there is nothing else you can do anyway. It is possible that one or two attackers get through if there are too many 1's, but you'll clear the level anyway.
Try to tap all 1's, but leave the 0's alone.
Place a SUB chip in the 2nd slot seen from the entry. Then build another SUB chip in the 4th slot. Upgrade both to SUB 2 as soon as you have enough cash. Put an SHR chip in the 1st slot, and another one in the 3rd slot. If necessary, use slots 5 to 7 in the same way.
In this level the maximum strength of attackers is 10 (that is, 2 decimal), so there is no point in using SHR chips. Put one SUB chip in each of the two slots in the middle line. Upgrade them to SUB 2 and then to SUB 3. If you have information left, you can put additional SUBs in the upper and lower loop.
Turing and Hollerith definitively help with this level.
coming soon