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When the window loses focus io.KeysDown should be set to false #3961
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Same as #2062 |
I'll move to #2062 |
I pushed your suggested fix now : 1491d2c As it happens, in docking + multi-viewports enabled it does make held key flick off for one frame, but this issue has also been present in the GLFW backend so my conclusion is that it's a much less problematic issue than the one we are fixing one. We can improve on the multi-viewports code later. |
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Version: 1.83 WIP
Branch: 1.83 WIP_docking_
Back-ends: imgui_impl_win32.cpp
Operating System: Windows10 20H2
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