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fix(enginenetx): compute zero time when we start dialing #1594
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This diff refactors the code generating tactics to mix bridge and DNS tactics, such that we avoid trying all bridge tactics before falling back to DNS tactics. In the event in which the bridge is IP or endpoint blocked, this change makes sure we try using DNS tactics earlier, and, if the DNS is working, this means a faster bootstrap. Based on testing, where I replaced the bridge address with 10.0.0.1, we try DNS tactics after 8 seconds. After the first run, if the DNS tactics are working, we would immediately use them before bridge tactics, since we store information about tactics inside the $OONI_HOME/engine dir. Part of ooni/probe#2704.
Previously, we were only testing with DNS returning error, while now we should also have a test case for when it's working given that we're mixing tactics together now.
Co-authored-by: Arturo Filastò <arturo@filasto.net>
Co-authored-by: Arturo Filastò <arturo@filasto.net>
Co-authored-by: Arturo Filastò <arturo@filasto.net>
It's time to run some tests.
Conflicts: internal/enginenetx/network.go
Conflicts: internal/enginenetx/bridgespolicy.go internal/enginenetx/bridgespolicy_test.go internal/enginenetx/statspolicy.go internal/enginenetx/userpolicy_test.go
This diff addresses a bug observed on the wild where a slow DNS causes several tactics to be ready concurrently. If we want several tactics to be ready concurrently, we should arrange for that, and for now BTW that's not the case. Part of ooni/probe#2704.
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Previously, the code was computing the zero time when we started resolving. However, I have observed in the wild that, if the DNS lookup time is high, we're going to have several ready tactics. We did not previously see this bug because we gave priority to bridges and stats tactics, hence we always had some ready tactics from the get go.
This PR is part of settling the dust after the changes requested in the #1552 review.
The related tracking issue is ooni/probe#2704.