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Issue on dashboard map rendering when switching floors #532
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Per VC, @youliangtan, could you provide more information about this issue, how to recreate it, and the suggested implementations regarding the alignment of the lifts. |
Updated the description of the issue above, with further information mentioned under ##issues. I think this can be broken down into 3 major tasks. I dropped down a few suggestions, and feel free to correct me as I'm not too familiar with the inner working of |
Bug report
This issue occurs when running a multilevel rmf world (e.g. open-rmf/rmf_demos#98). The first level of the
hotel_world
, levelL1
looks fine.However, when switching to L2 or L3, we can see the misalignment of the map as shown below. Even on
L2
, the map still showsbuilding_maps_msgs
elements (doors, waypoints, robots...) ofL1
.On a side note, there's also some scaling issue with the lift/robots/doors when zooming in and out the canvas.
Issues
To recap, the issues are listed here:
level_name
to the rest API. Similarly for socketio.The text was updated successfully, but these errors were encountered: