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Line 130 has
So I think we don‘t need to add
waitKey(0)
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while (waitKey(1) < 0)
- I believe this has a timeout of 1 ms before continuing the loop.It then attempts to go into
and reaches
cout << "Frame is empty" << endl;
, breaking the loop and ending the program. On the otherhand, waitKey(0) waits indefinitely, allowing the user to keep the processed image up for viewing.