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Releases: openmobilemaps/maps-core

3.0.0-rc.3

12 Dec 12:10
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3.0.0-rc.3 Pre-release
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  • Fixed an issue with the internal asynchronous message handling
  • Improved the interceptor handling in the default DataLoader for Android
  • Add the option to animate the scale of elements in the IconLayer
  • Update to AGP 8.7.2 and Kotlin 2.0.21
  • Numerous other improvements and bugfixes

Full Changelog: 3.0.0-rc.2...3.0.0-rc.3

3.0.0-rc.2

29 Oct 14:50
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3.0.0-rc.2 Pre-release
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What's Changed

  • remove unsafe build flags from Package.swift

Full Changelog: 3.0.0-rc.1...3.0.0-rc.2

3.0.0-rc.1

29 Oct 13:40
910a3d3
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3.0.0-rc.1 Pre-release
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What's Changed

  • Introduced 3D globe rendering with support for most established layers and features and a custom camera and configuration options
  • Massively improved the spatial precision of the map
  • Multiple other improvements and bugfixes
  • Introduced reverse geocoding with closest feature detection.
  • Exposed Mapview in SwiftUI

New Contributors

Full Changelog: 2.6.2...3.0.0-rc.1

2.6.2

17 Oct 12:27
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What's Changed

  • Fixes iOS fixes text halo alpha multiplication

Full Changelog: 2.6.1...2.6.2

2.6.1

02 Oct 12:50
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  • Improve handling of different VectorLayer configurations (especially with a LocalDataProvider)
  • Add a default implementation of a LocalDataProvider for Android
  • Update to AGP 8.6.1 and Kotlin 2.0.20

Full Changelog: 2.6.0...2.6.1

2.6.0

26 Sep 08:01
dc937f7
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  • Increases Deployment target to iOS 14
  • fixes iOS builds with Xcode 16
  • Allow reuse of Android OffscreenMapRenderer
  • Fix halo blur artifacts for certain combinations

Full Changelog: 2.5.1...2.6.0

2.5.1

18 Sep 14:25
cea6480
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  • Fix of partially transparent line gap color on OpenGl
  • Fix a bug when using a huge number of text styles on OpenGl

Full Changelog: 2.5.0...2.5.1

2.5.0

17 Sep 10:04
fb5cbdc
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  • Initial version of the integration of compute shaders into the render pipeline
  • Fix of an issue for OpenGl that could lead to unnecessary buffer creations
  • Fix logging of OpenGl Shader compilation/linking errors
  • Fix of an invalid usage of clamp in the MapCamera2D
  • Add support for a "raster-brightness-shift" attribute in the metadata clause of raster layers in vector style.jsons
  • Add support for "text-halo-blur" in vector layers
  • Fix of a superfluous alpha multiplication in the Metal RasterShader

Full Changelog: 2.4.0...2.5.0

2.4.0

15 Aug 13:11
b2e8a8d
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  • Add pass masking for single polygons
  • Fixing pass masking in non-tile-masked contexts for OpenGl
  • Improving pause/resume handling in ThreadPoolScheduler
  • Update AGP and Kotlin versions for Android
  • Improving gesture handling for iOS mac apps
  • Other fixes and stability improvements

Full Changelog: 2.3.0...2.4.0

2.3.0

18 Jul 09:52
9af3456
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  • Adds numDrawPreviousOrLaterTLayers field to Tiled2dMapZoomInfo to control the t dimension loading

Full Changelog: 2.2.0...2.3.0