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fix: wrong message types (error message type does not exist) (#1444)
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Luan Luciano authored Aug 19, 2023
1 parent ec21553 commit ba99dfe
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Showing 6 changed files with 12 additions and 12 deletions.
2 changes: 1 addition & 1 deletion data-canary/scripts/spells/support/find_fiend.lua
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ function spell.onCastSpell(creature, variant)
message = string.format(message .. " " .. ForgeMonster:getTimeLeftToChangeMonster(target))
end

creature:sendTextMessage(MESSAGE_INFO_DESCR, message)
creature:sendTextMessage(MESSAGE_LOOK, message)
creaturePosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
return true
end
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2 changes: 1 addition & 1 deletion data/libs/concoctions_lib.lua
Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ function Concoction:activate(player, item)
local cooldown = self:cooldown()
if self:lastActivatedAt(player) + cooldown > os.time() then
local cooldownLeft = self:lastActivatedAt(player) + cooldown - os.time()
player:sendTextMessage(MESSAGE_STATUS_SMALL,
player:sendTextMessage(MESSAGE_FAILURE,
"You must wait " .. getTimeInWords(cooldownLeft) .. " before using " .. item:getName() .. " again.")
return true
end
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10 changes: 5 additions & 5 deletions data/scripts/talkactions/god/vip_manager.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,12 +20,12 @@ function vipGod.onSay(player, words, param)
local target = Player(targetName)

if not action or not targetName then
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Command invalid.\nUsage:\n/vip <action>, <name>, [, <value>]\n\nAvailable actions:\ncheck, adddays, removedays, remove')
player:sendTextMessage(MESSAGE_LOOK, 'Command invalid.\nUsage:\n/vip <action>, <name>, [, <value>]\n\nAvailable actions:\ncheck, adddays, removedays, remove')
return true
end

if not target then
player:sendTextMessage(MESSAGE_INFO_DESCR, string.format('Player "%s" is not online or does not exist!', targetName))
player:sendTextMessage(MESSAGE_LOOK, string.format('Player "%s" is not online or does not exist!', targetName))
return true
end

Expand All @@ -43,7 +43,7 @@ function vipGod.onSay(player, words, param)
end

if amount < config.minDays or amount > config.maxDays then
player:sendTextMessage(MESSAGE_INFO_DESCR, string.format('You can only add %d to %d VIP days at a time.', config.minDays, config.maxDays))
player:sendTextMessage(MESSAGE_LOOK, string.format('You can only add %d to %d VIP days at a time.', config.minDays, config.maxDays))
return true
end

Expand All @@ -55,7 +55,7 @@ function vipGod.onSay(player, words, param)
elseif action == 'removedays' then
local amount = tonumber(params[3])
if not amount then
player:sendTextMessage(MESSAGE_INFO_DESCR, '<value> has to be a numeric value.')
player:sendTextMessage(MESSAGE_LOOK, '<value> has to be a numeric value.')
return true
end
if amount > targetVipDays then
Expand All @@ -75,7 +75,7 @@ function vipGod.onSay(player, words, param)
player:sendTextMessage(MESSAGE_STATUS, string.format('You removed all VIP days from %s.', targetName))

else
player:sendTextMessage(MESSAGE_INFO_DESCR, 'Action is required.\nUsage:\n/vip <action>, <name>, [, <value>]\n\nAvailable actions:\ncheck, adddays, removedays, remove')
player:sendTextMessage(MESSAGE_LOOK, 'Action is required.\nUsage:\n/vip <action>, <name>, [, <value>]\n\nAvailable actions:\ncheck, adddays, removedays, remove')
return true
end
return true
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4 changes: 2 additions & 2 deletions data/scripts/talkactions/player/auto_loot.lua
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,10 @@ function autoLoot.onSay(player, words, param)
end
if param == "on" then
player:setStorageValue(STORAGEVALUE_AUTO_LOOT, 1)
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully enabled your automatic looting!")
player:sendTextMessage(MESSAGE_LOOK, "You have successfully enabled your automatic looting!")
elseif param == "off" then
player:setStorageValue(STORAGEVALUE_AUTO_LOOT, 0)
player:sendTextMessage(MESSAGE_INFO_DESCR, "You have successfully disabled your automatic looting!")
player:sendTextMessage(MESSAGE_LOOK, "You have successfully disabled your automatic looting!")
end
return true
end
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2 changes: 1 addition & 1 deletion data/scripts/talkactions/player/bank.lua
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
local config = {
enabled = true,
messageStyle = MESSAGE_INFO_DESCR
messageStyle = MESSAGE_LOOK
}

if not config.enabled then
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4 changes: 2 additions & 2 deletions data/scripts/talkactions/player/emote_spell.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8,10 +8,10 @@ function emoteSpell.onSay(player, words, param)
end
if param == "on" then
player:setStorageValue(STORAGEVALUE_EMOTE, 1)
player:sendTextMessage(MESSAGE_INFO_DESCR, "You activated emoted spells")
player:sendTextMessage(MESSAGE_LOOK, "You activated emoted spells")
elseif param == "off" then
player:setStorageValue(STORAGEVALUE_EMOTE, 0)
player:sendTextMessage(MESSAGE_INFO_DESCR, "You desactivated emoted spells")
player:sendTextMessage(MESSAGE_LOOK, "You desactivated emoted spells")
end
return true
end
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