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improve: better player group flags management #942

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May 9, 2023
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10 changes: 9 additions & 1 deletion src/creatures/players/player.h
Original file line number Diff line number Diff line change
Expand Up @@ -350,7 +350,15 @@ class Player final : public Creature, public Cylinder {
}

bool hasFlag(PlayerFlags_t flag) const {
return group->flags[Groups::getFlagNumber(flag)];
return group->flags[static_cast<std::size_t>(flag)];
}

void setFlag(PlayerFlags_t flag) const {
group->flags[static_cast<std::size_t>(flag)] = true;
}

void removeFlag(PlayerFlags_t flag) const {
group->flags[static_cast<std::size_t>(flag)] = false;
}

BedItem* getBedItem() {
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39 changes: 39 additions & 0 deletions src/lua/functions/creatures/player/player_functions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3319,3 +3319,42 @@ int PlayerFunctions::luaPlayerGetBossBonus(lua_State* L) {
lua_pushnumber(L, static_cast<lua_Number>(bonusBoss));
return 1;
}

int PlayerFunctions::luaPlayerHasGroupFlag(lua_State* L) {
// player:hasGroupFlag(flag)
const Player* player = getUserdata<Player>(L, 1);
if (!player) {
reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
pushBoolean(L, false);
return 0;
}

pushBoolean(L, player->hasFlag(getNumber<PlayerFlags_t>(L, 2)));
return 1;
}

int PlayerFunctions::luaPlayerSetGroupFlag(lua_State* L) {
// player:setGroupFlag(flag)
const Player* player = getUserdata<Player>(L, 1);
if (!player) {
reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
pushBoolean(L, false);
return 0;
}

player->setFlag(getNumber<PlayerFlags_t>(L, 2));
return 1;
}

int PlayerFunctions::luaPlayerRemoveGroupFlag(lua_State* L) {
// player:removeGroupFlag(flag)
const Player* player = getUserdata<Player>(L, 1);
if (!player) {
reportErrorFunc(getErrorDesc(LUA_ERROR_PLAYER_NOT_FOUND));
pushBoolean(L, false);
return 0;
}

player->removeFlag(getNumber<PlayerFlags_t>(L, 2));
return 1;
}
8 changes: 8 additions & 0 deletions src/lua/functions/creatures/player/player_functions.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -295,6 +295,10 @@ class PlayerFunctions final : LuaScriptInterface {
registerMethod(L, "Player", "getSlotBossId", PlayerFunctions::luaPlayerGetSlotBossId);
registerMethod(L, "Player", "getBossBonus", PlayerFunctions::luaPlayerGetBossBonus);

registerMethod(L, "Player", "hasGroupFlag", PlayerFunctions::luaPlayerHasGroupFlag);
registerMethod(L, "Player", "setGroupFlag", PlayerFunctions::luaPlayerSetGroupFlag);
registerMethod(L, "Player", "removeGroupFlag", PlayerFunctions::luaPlayerRemoveGroupFlag);

GroupFunctions::init(L);
GuildFunctions::init(L);
MountFunctions::init(L);
Expand Down Expand Up @@ -581,6 +585,10 @@ class PlayerFunctions final : LuaScriptInterface {
static int luaPlayerGetSlotBossId(lua_State* L);
static int luaPlayerGetBossBonus(lua_State* L);

static int luaPlayerHasGroupFlag(lua_State* L);
static int luaPlayerSetGroupFlag(lua_State* L);
static int luaPlayerRemoveGroupFlag(lua_State* L);

friend class CreatureFunctions;
};

Expand Down