v0.9.6 (BETA)
v0.9.6
Combat & AI:
- increased called (aimed) shot frequency of all enemies
- added weapon drop effects to certain levels of critical hits
- reduced minimum INT requirements for AI called shots to include many Gun-weilding NPC's in FO2
- tweaked damage and burst cones of some guns to better fit their tiers
- fixed bugged death animations for molotovs and 40mm IC grenades
Healing:
- replaced default FirstAid/Doctor/Repair skill usage with fully-featured scripted implementation
- added a fixed number of uses to first aid kits, doctor bags, etc. instead of a 10% chance to remove
- added critical healing success: restores much more HP than normal
- added critical failure: reduces remaining uses of a kit/bag
- added ignoring daily limits when using kits/bags
- added ability to use Super Tool Kit and Multitool to repair party robots better
- buffed skill level influence on critical success and failure chances
- buffed restored HP amount for all 3 skills
- nerfed rest heal interval to 6 hours (from 3)
- nerfed world travel heal interval to 24 hours (was 1 real-time second; requires future sfall update)
- nerfed Stimpak scaling from 0.9.5 and removed Super Stimpak from scaling
Economy:
- reduced all barter prices by ~40% (makes money more valuable)
- reduced buy/sell price gap by ~10-15% (heavily depends on skill)
- reduced party money in existing saves by 20%
- reduced prices of some subdermal implants, weapon upgrades and a few late-game large monetary transactions
- reduced prices of learning stuff from a Klamath Trapper
- reduced drugs in dead NPC's by further 40%
- improved requirements/rewards ratio for new creature parts fetch quests
- tweaked a few item prices
Crafting:
- changed metal armor recipes to require buying schematics
- added schematic for improving Flamer
- fixed craft button disappearing when using external HRP
- fixed bug with disassemble that allowed for infinite item exploit
Traps:
- added Demolition Expert to reduce arming AP cost by half
- fixed inconsistent AP cost between different methods of arming traps
Installer:
- added more options for disabling some mod features
INSTALLATION:
- Install Fallout 2.
- Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
- Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
- Install EcCo using the attached installer into game root folder.
UPDATING (from 0.9.4-0.9.5 only):
- Make backup of mods\mods_order.txt.
- Install EcCo using attached installer into the game root folder.
- Open mods\mods_order.txt and make sure all your additional mods are added to the list.
Talking Heads / THAT
If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):
- Install/update EcCo as described above.
- Download and install both mods, but don't install any of the patches currently listed on their Nexus.
- Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
- No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.