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v0.9.6 (BETA)

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@phobos2077 phobos2077 released this 30 May 14:33
· 55 commits to master since this release

v0.9.6

Combat & AI:

  • increased called (aimed) shot frequency of all enemies
  • added weapon drop effects to certain levels of critical hits
  • reduced minimum INT requirements for AI called shots to include many Gun-weilding NPC's in FO2
  • tweaked damage and burst cones of some guns to better fit their tiers
  • fixed bugged death animations for molotovs and 40mm IC grenades

Healing:

  • replaced default FirstAid/Doctor/Repair skill usage with fully-featured scripted implementation
  • added a fixed number of uses to first aid kits, doctor bags, etc. instead of a 10% chance to remove
  • added critical healing success: restores much more HP than normal
  • added critical failure: reduces remaining uses of a kit/bag
  • added ignoring daily limits when using kits/bags
  • added ability to use Super Tool Kit and Multitool to repair party robots better
  • buffed skill level influence on critical success and failure chances
  • buffed restored HP amount for all 3 skills
  • nerfed rest heal interval to 6 hours (from 3)
  • nerfed world travel heal interval to 24 hours (was 1 real-time second; requires future sfall update)
  • nerfed Stimpak scaling from 0.9.5 and removed Super Stimpak from scaling

Economy:

  • reduced all barter prices by ~40% (makes money more valuable)
  • reduced buy/sell price gap by ~10-15% (heavily depends on skill)
  • reduced party money in existing saves by 20%
  • reduced prices of some subdermal implants, weapon upgrades and a few late-game large monetary transactions
  • reduced prices of learning stuff from a Klamath Trapper
  • reduced drugs in dead NPC's by further 40%
  • improved requirements/rewards ratio for new creature parts fetch quests
  • tweaked a few item prices

Crafting:

  • changed metal armor recipes to require buying schematics
  • added schematic for improving Flamer
  • fixed craft button disappearing when using external HRP
  • fixed bug with disassemble that allowed for infinite item exploit

Traps:

  • added Demolition Expert to reduce arming AP cost by half
  • fixed inconsistent AP cost between different methods of arming traps

Installer:

  • added more options for disabling some mod features

INSTALLATION:

  1. Install Fallout 2.
  2. Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
  3. Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
  4. Install EcCo using the attached installer into game root folder.

UPDATING (from 0.9.4-0.9.5 only):

  1. Make backup of mods\mods_order.txt.
  2. Install EcCo using attached installer into the game root folder.
  3. Open mods\mods_order.txt and make sure all your additional mods are added to the list.

Talking Heads / THAT

If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):

  1. Install/update EcCo as described above.
  2. Download and install both mods, but don't install any of the patches currently listed on their Nexus.
  3. Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
  4. No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.