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Added docs for DragDrop Events and Key Events #2650
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Original file line number | Diff line number | Diff line change |
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@@ -131,7 +131,9 @@ protected virtual void OnSizeChanged(EventArgs e) | |
public const string KeyDownEvent = "Control.KeyDown"; | ||
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/// <summary> | ||
/// Occurs when a key has been pressed and is down | ||
/// Occurs when a key has been pressed and is down. | ||
/// Focus is required for this event to be raised. Ensure CanFocus is set to true. | ||
/// If <see cref="KeyEventArgs.Handled"/> is set to false (default is false), <see cref="KeyUp"/> will not subsequently raise. | ||
/// </summary> | ||
/// <seealso cref="KeyUp"/> | ||
public event EventHandler<KeyEventArgs> KeyDown | ||
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@@ -156,6 +158,8 @@ protected virtual void OnKeyDown(KeyEventArgs e) | |
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/// <summary> | ||
/// Occurs when a key was released | ||
/// Focus is required for this event to be raised. Ensure CanFocus is set to true. | ||
/// <see cref="KeyUp"/> requires <see cref="KeyEventArgs.Handled"/> to be set to true in the <see cref="KeyDown"/> event to raise. | ||
/// </summary> | ||
/// <seealso cref="KeyDown"/> | ||
public event EventHandler<KeyEventArgs> KeyUp | ||
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@@ -586,6 +590,7 @@ protected virtual void OnUnLoad(EventArgs e) | |
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/// <summary> | ||
/// Occurs when a drag operation is dropped onto the control. | ||
/// Requires <see cref="DragOver"/> to set <see cref="DragEventArgs.Effects"/> to something other than <see cref="DragEffects.None"/> or this event will not raise. | ||
/// </summary> | ||
/// <remarks> | ||
/// This should perform any of the actual drop logic and update the control state to reflect the dropped data. | ||
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@@ -1213,11 +1218,11 @@ public Window ParentWindow | |
public IEnumerable<string> SupportedPlatformCommands => Handler.SupportedPlatformCommands; | ||
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/// <summary> | ||
/// Specifies a command to execute for a platform-specific command | ||
/// Specifies a command to execute for a Mac platform-specific command | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This would also be used for any other platform that has similar needs, not just Mac. Even though it is only useful for Mac at this point. |
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/// </summary> | ||
/// <remarks> | ||
/// Some platforms have specific system-defined commands that can be associated with a control. | ||
/// For example, the Mac platform's cut/copy/paste functionality is defined by the system, and if you want to | ||
/// Mac has specific system-defined commands that can be associated with a control. | ||
/// For example, cut/copy/paste functionality is defined by the system, and if you want to | ||
/// hook into it, you can use this to map it to your own defined logic. | ||
/// The valid values of the <paramref name="systemCommand"/> parameter are defined by each platform, and a list can be | ||
/// retrieved using <see cref="Control.SupportedPlatformCommands"/> | ||
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CanFocus is only on a Drawable. Other controls intrinsically can get focus like TextBox, TextArea, DropDown, CheckBox, etc when they are Enabled