Use subimage versions during texture update #5759
Merged
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This PR updates the texture upload logic similar to #5758.
Updating the data of an existing gl-side texture is relatively slow using
gl.texImage2D
because a new gl-side texture is created every time. It's faster to usegl.texSubImage2D
instead, which will update the existing texture data.This PR requires thorough testing, especially with editor projects, to ensure edge cases are correctly covered.
Testing Notes: