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An example showing using primitives and the SceneGraph, as mentioned in: mosra/magnum#102 Implements DrawableObject subclass of Drawable3D, demonstrates parenting objects to the scene and to other objects, and shows local object transformations and camera transformations using left and right click respectively
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# | ||
# This file is part of Magnum. | ||
# | ||
# Original authors — credit is appreciated but not required: | ||
# | ||
# 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 — | ||
# Vladimír Vondruš <mosra@centrum.cz> | ||
# | ||
# This is free and unencumbered software released into the public domain. | ||
# | ||
# Anyone is free to copy, modify, publish, use, compile, sell, or distribute | ||
# this software, either in source code form or as a compiled binary, for any | ||
# purpose, commercial or non-commercial, and by any means. | ||
# | ||
# In jurisdictions that recognize copyright laws, the author or authors of | ||
# this software dedicate any and all copyright interest in the software to | ||
# the public domain. We make this dedication for the benefit of the public | ||
# at large and to the detriment of our heirs and successors. We intend this | ||
# dedication to be an overt act of relinquishment in perpetuity of all | ||
# present and future rights to this software under copyright law. | ||
# | ||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
# THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
# | ||
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cmake_minimum_required(VERSION 3.4) | ||
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project(MagnumPrimitivesSceneGraphExample CXX) | ||
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# Add module path in case this is project root | ||
if(PROJECT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) | ||
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/../../modules/" ${CMAKE_MODULE_PATH}) | ||
endif() | ||
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find_package(Corrade REQUIRED Main) | ||
find_package(Magnum REQUIRED | ||
GL | ||
MeshTools | ||
Primitives | ||
Shaders | ||
SceneGraph | ||
Sdl2Application) | ||
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set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON) | ||
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add_executable(magnum-primitives-scenegraph WIN32 PrimitivesSceneGraphExample.cpp) | ||
target_link_libraries(magnum-primitives-scenegraph PRIVATE | ||
Corrade::Main | ||
Magnum::Application | ||
Magnum::GL | ||
Magnum::Magnum | ||
Magnum::MeshTools | ||
Magnum::Primitives | ||
Magnum::SceneGraph | ||
Magnum::Shaders) | ||
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install(TARGETS magnum-primitives-scenegraph DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}) | ||
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# Make the executable a default target to build & run in Visual Studio | ||
set_property(DIRECTORY ${PROJECT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT magnum-primitives-scenegraph) |
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src/primitives-scenegraph/PrimitivesSceneGraphExample.cpp
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/* | ||
This file is part of Magnum. | ||
Original authors — credit is appreciated but not required: | ||
2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 — | ||
Vladimír Vondruš <mosra@centrum.cz> | ||
This is free and unencumbered software released into the public domain. | ||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute | ||
this software, either in source code form or as a compiled binary, for any | ||
purpose, commercial or non-commercial, and by any means. | ||
In jurisdictions that recognize copyright laws, the author or authors of | ||
this software dedicate any and all copyright interest in the software to | ||
the public domain. We make this dedication for the benefit of the public | ||
at large and to the detriment of our heirs and successors. We intend this | ||
dedication to be an overt act of relinquishment in perpetuity of all | ||
present and future rights to this software under copyright law. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | ||
THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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#include <Magnum/GL/Buffer.h> | ||
#include <Magnum/GL/DefaultFramebuffer.h> | ||
#include <Magnum/GL/Mesh.h> | ||
#include <Magnum/GL/Renderer.h> | ||
#include <Magnum/Math/Color.h> | ||
#include <Magnum/Math/Matrix4.h> | ||
#include <Magnum/MeshTools/Compile.h> | ||
#include <Magnum/Platform/Sdl2Application.h> | ||
#include <Magnum/Primitives/Cube.h> | ||
#include <Magnum/Primitives/UVSphere.h> | ||
#include <Magnum/Primitives/Plane.h> | ||
#include <Magnum/Shaders/Phong.h> | ||
#include <Magnum/Trade/MeshData.h> | ||
#include <Magnum/SceneGraph/Scene.h> | ||
#include <Magnum/SceneGraph/MatrixTransformation3D.h> | ||
#include <Magnum/SceneGraph/Camera.h> | ||
#include <Magnum/SceneGraph/Drawable.h> | ||
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namespace Magnum { namespace Examples { | ||
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using namespace Magnum::Math::Literals; | ||
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; | ||
typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; | ||
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class DrawableObject : public Object3D, SceneGraph::Drawable3D { | ||
public: | ||
explicit DrawableObject(Shaders::Phong& shader, const Color3& color, GL::Mesh& mesh, Object3D& parent, SceneGraph::DrawableGroup3D& drawables) : Object3D{ &parent }, SceneGraph::Drawable3D{ *this, &drawables }, _shader(shader), _color{ color }, _mesh(mesh) {} | ||
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void setColor(Color3 color) { _color = color; } | ||
Color3 getColor() { return _color; } | ||
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private: | ||
virtual void draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) { | ||
_shader.setTransformationMatrix(transformationMatrix) | ||
.setNormalMatrix(transformationMatrix.normalMatrix()) | ||
.setProjectionMatrix(camera.projectionMatrix()) | ||
.setAmbientColor(_color*0.3f) | ||
.setDiffuseColor(_color) | ||
/* relative to the camera */ | ||
.setLightPosition({ 13.0f, 2.0f, 5.0f }) | ||
.draw(_mesh); | ||
} | ||
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GL::Mesh& _mesh; | ||
Shaders::Phong& _shader; | ||
Color3 _color; | ||
}; | ||
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class PrimitivesSceneGraphExample: public Platform::Application { | ||
public: | ||
explicit PrimitivesSceneGraphExample(const Arguments& arguments); | ||
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private: | ||
void drawEvent() override; | ||
void mousePressEvent(MouseEvent& event) override; | ||
void mouseReleaseEvent(MouseEvent& event) override; | ||
void mouseMoveEvent(MouseMoveEvent& event) override; | ||
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Scene3D _scene; | ||
Object3D* _cameraObject; | ||
SceneGraph::Camera3D* _camera; | ||
SceneGraph::DrawableGroup3D _drawables; | ||
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Shaders::Phong _shader; | ||
GL::Mesh _cube, _plane, _sphere, _sphereWireframe; | ||
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enum { ObjectCount = 4 }; | ||
DrawableObject* _objects[ObjectCount]; | ||
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Matrix4 _transformation, _projection; | ||
Vector2i _previousMousePosition, _mousePressPosition; | ||
}; | ||
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PrimitivesSceneGraphExample::PrimitivesSceneGraphExample(const Arguments& arguments): | ||
Platform::Application{arguments, Configuration{} | ||
.setTitle("Magnum Primitives SceneGraph Example")} | ||
{ | ||
/* Global renderer configuration */ | ||
GL::Renderer::enable(GL::Renderer::Feature::DepthTest); | ||
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); | ||
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/* Set up meshes */ | ||
_cube = MeshTools::compile(Primitives::cubeSolid()); | ||
_sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); | ||
_sphereWireframe = MeshTools::compile(Primitives::uvSphereWireframe(16, 32)); | ||
_plane = MeshTools::compile(Primitives::planeSolid()); | ||
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_projection = | ||
Matrix4::perspectiveProjection( | ||
35.0_degf, Vector2{windowSize()}.aspectRatio(), 0.01f, 100.0f)* | ||
Matrix4::translation(Vector3::zAxis(-10.0f)); | ||
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/* Set up objects*/ | ||
(*(_objects[0] = new DrawableObject{_shader, 0x3bd267_rgbf, _cube, _scene, _drawables })) | ||
.rotateZ(45.0_degf) | ||
.rotateX(-45.0_degf) | ||
.translate({ 0.5f, 0.0f, -2.0f }); | ||
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(*(_objects[1] = new DrawableObject{_shader, 0x2f83cc_rgbf, _sphere, _scene, _drawables })) | ||
.scale(Vector3(0.75f)) | ||
.translate({ -1.2f, -0.3f, -0.2f }); | ||
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/* This uvSphereWireframe object has its parent set to the uvSphereSolid object, rather than | ||
the _scene*/ | ||
(*(_objects[2] = new DrawableObject{ _shader, 0x2f83cc_rgbf, _sphereWireframe, (*_objects[1]), _drawables })) | ||
.scale(Vector3(1.01f)); | ||
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(*(_objects[3] = new DrawableObject{_shader, 0xcd3431_rgbf, _plane, _scene, _drawables })) | ||
.rotate(30.0_degf, Vector3(1.0f).normalized()) | ||
.rotateX(-30.0_degf) | ||
.scale(Vector3(2.0f)) | ||
.translate({ 0.0f, -0.30f, -3.3f }); | ||
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/* Configure camera */ | ||
_cameraObject = new Object3D{ &_scene }; | ||
_cameraObject->translate(Vector3::zAxis(8.0f)); | ||
_camera = new SceneGraph::Camera3D{ *_cameraObject }; | ||
_camera->setAspectRatioPolicy(SceneGraph::AspectRatioPolicy::Extend) | ||
.setProjectionMatrix(Matrix4::perspectiveProjection(35.0_degf, 4.0f / 3.0f, 0.001f, 100.0f)) | ||
.setViewport(GL::defaultFramebuffer.viewport().size()); | ||
} | ||
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void PrimitivesSceneGraphExample::drawEvent() { | ||
GL::defaultFramebuffer.clear( | ||
GL::FramebufferClear::Color|GL::FramebufferClear::Depth); | ||
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_camera->draw(_drawables); | ||
swapBuffers(); | ||
} | ||
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void PrimitivesSceneGraphExample::mousePressEvent(MouseEvent& event) { | ||
if(event.button() != MouseEvent::Button::Left) return; | ||
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_previousMousePosition = _mousePressPosition = event.position(); | ||
event.setAccepted(); | ||
} | ||
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void PrimitivesSceneGraphExample::mouseReleaseEvent(MouseEvent& event) { | ||
if (event.button() != MouseEvent::Button::Left || _mousePressPosition != event.position()) return; | ||
//Change the color of each object | ||
for (auto* o : _objects) o->setColor(Color3::fromHsv({ o->getColor().hue() + 50.0_degf, 1.0f, 1.0f })); | ||
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event.setAccepted(); | ||
redraw(); | ||
} | ||
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void PrimitivesSceneGraphExample::mouseMoveEvent(MouseMoveEvent& event) { | ||
/* We have to take window size, not framebuffer size, since the position is | ||
in window coordinates and the two can be different on HiDPI systems */ | ||
const Vector2 delta = 3.0f* | ||
Vector2{ event.position() - _previousMousePosition } / | ||
Vector2{ windowSize() }; | ||
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// | ||
if ((event.buttons() & MouseMoveEvent::Button::Right)) { | ||
(*_cameraObject) | ||
.rotate(Rad{ -delta.y() }, _cameraObject->transformation().right().normalized()) | ||
.rotateY(Rad{ -delta.x() }); | ||
} | ||
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if ((event.buttons() & MouseMoveEvent::Button::Left)) { | ||
for (auto* o : _objects) { | ||
(*o).transformLocal(Matrix4::rotationX(Rad{ delta.y() }) * Matrix4::rotationY(Rad{ delta.x() })); | ||
} | ||
} | ||
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_previousMousePosition = event.position(); | ||
event.setAccepted(); | ||
redraw(); | ||
} | ||
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}} | ||
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MAGNUM_APPLICATION_MAIN(Magnum::Examples::PrimitivesSceneGraphExample) |