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PassThroughInputManager needs to receive initial state from parent #1672
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smoogipoo
changed the title
PassThroughInputManager needs initial state from parent
PassThroughInputManager needs to receive initial state from parent
Jun 29, 2018
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In the case that
UseParentInput
is set totrue
, it may not apply the full parent state when handling input.E.g.
PlayerLoader
just before gameplay.Expected: The scroll speed should change.
Actual: Because modifier keys specifically are not propagated on repeat, the mania input manager will handle a -/+ keypress without
state.Keyboard.ControlPressed
beingtrue
.The text was updated successfully, but these errors were encountered: