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Add change handler callbacks from timing screen / components #10330
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smoogipoo
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ppy:master
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peppy:editor-timing-screen-change-handling
Oct 5, 2020
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436cc57
Expose ChangeHandler.SaveState via interface
peppy c1c5b5d
Push state change on control point group addition / removal
peppy 98fd661
Add change handling for timing section
peppy 693a4ff
Add change handling for effects section
peppy 08faef6
Add change handling for difficulty section
peppy 9fc9009
Add change handling for sample section
peppy 519c3ac
Change SliderWithTextBoxInput to transfer on commit
peppy b14b160
Merge branch 'master' into editor-timing-screen-change-handling
smoogipoo d3e1da5
Merge branch 'master' into editor-timing-screen-change-handling
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Not relevant in the context of this PR, as the behaviour described hasn't been changed here, but I find dropping
SaveState()
calls entirely a bit risky, maybe? Not sure if I'm being overly paranoid but either always persisting or throwing if a change is in progress seem like better choices from an API standpoint. That said this is probably OK for now until it becomes a problem.There was a problem hiding this comment.
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If we go down that path, we'll have to re-think how some of these operations are handled. Right now, batch operations surround smaller ones and reduce the state overhead by calling
Begin
/End
.