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Update various editor design language (and centre playfield / timeline) #24220
Update various editor design language (and centre playfield / timeline) #24220
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This header is also present in the skin editor which may be confusing. I would rename it to
beatmap/skin editor
.I also don't get why the prefixing of "osu!" in certain places is a thing (maybe just in the design mockups?). We had
osu!news
in the website for a while andosu!chat
during the chat redesign PR before I renamed it in #18433 because of localisation.There was a problem hiding this comment.
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It's supposed to give emphasis to certain game areas or features. Think of it as visual flair, not helpful text that needs to be localised.
In this case, I'd argue the header here should not be localised if it is to remain at all. As in, it should either be present as
osu!editor
on all languages, or be removed completely.There was a problem hiding this comment.
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So does this fall in the "Services and applications" listed in https://osu.ppy.sh/wiki/en/Brand_identity_guidelines#osu!? If so, it is a proper noun and shouldn't be localised.
And as a proper noun,
osu!editor
can only be the beatmap editor or skin editor and not both. That is where my problem is.I also feel like we are returning back to using
osu!
prefixes (likeosu!direct
but is nowbeatmap listing
).There was a problem hiding this comment.
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yeah well osu!direct is another point of contention. most people know it by this branding so we may actually return to it.